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IL-2 Sturmovik The famous combat flight simulator. |
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Whoa!! a lot of people talking "seated in the front of the computer".
Anyone here has programmed, modelling? a Flight Simulator? a complex simulation? Has done a huge research for a complex project? study physics for a FM? study the shaders language? done Object Oriented Programming? know about Design Patterns?? done UML diagrams? look at source code of another game, sim? Put the hands over C++, OpenGL, DirectX? do a network code? do a modelling job (with Lod, UV mapping, RESEARCH, rigging, animations, etc, etc, etc, a lots of etc)? hit the head once and once with things that don´t work as you expected? tried all the above and more with the added problem of a probably low budget? then you can talk. But in that moment you don´t want to talk, because in that moment you understand all the job behind the "mask" that you see when playing IL-2. All the comments in this forum come from people that doesn´t know how difficult is to create a Flight Simulation. That´s always the problem with the forums, people talk without knowledge. Oleg and company: Thanks for this way of communication, not all the companies came into a forum and talk with us. And I understand why the team doesn´t come too often. Reading some of the posts here take the energy away. Greetins from Argentina (Saludos de Argentina!) Edit: Sorry for my english, trying the best to write in a correct way. Last edited by ECV56_LeChuck; 06-08-2008 at 04:21 AM. Reason: Another apologie for my poor english |
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