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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Alexander |
#2
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Just wondering if its a plane type specific error or just another mysterious bug...
I was flying a 109 when it happened. To all others what were you flying and where, i.e, online or offline? |
#3
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Well, try taking your foot off the airbrakes, guys...
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#4
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The way to prevent it is to either optimize the script (in case anyone knows how), or make sure your wheels don't touch the ground after they initially come off the runway. |
#5
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__________________
Win 7 64 Quad core 4Gb ram GTX 560 |
#6
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#7
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Alexander |
#8
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The bug that happens is sometimes you will spawn with your wheels off the ground. By the time it's bounced once, before even starting the engine, the game thinks you were flying and landed. A screen message with your name will also say you have landed/returned home etc. That's what is happening. Easiest way to avoid it it check the messages when you spawn. As far as the plane stuck in mid air, I have no idea. |
#9
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IMO Landing as a indicator for despawning doesn´t make sense if you want to take off again or keep rolling around on the airfield...
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#10
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As far as I know there is no library callout in cliffs that will measure some sort of inactiveness of a player. There are several states but that. To understand why the script is used in its current context you would of had to play early on and witness airfields filled with planes.
But as I've already stated the problem isn't with the script. The problem is with the game spawns. Perhaps the game should be fixed then we wouldn't have to work around every MP issue with a piece of code? Just a thought on the real problem. |
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