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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-07-2012, 11:28 PM
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bongodriver bongodriver is offline
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Quote:
Originally Posted by 6S.Manu View Post
There is no difference. It's alpha now with the new code, it was alpha at the release.

Otherwise this new version should run worser then the former one.
But it wasn't an alpha on release.....sure some people liked to call it an alpha.

why should it run worse? it's an alpha version of an improving graphics engine.
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Old 06-08-2012, 11:21 AM
6S.Manu 6S.Manu is offline
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Originally Posted by bongodriver View Post
But it wasn't an alpha on release.....sure some people liked to call it an alpha.

why should it run worse? it's an alpha version of an improving graphics engine.
It depends on your definition of Alpha: to me, as developer, alpha stage is when the application is quite finished and you do internal testing to pinpoint plain and clear bugs.

The stutters were mostly raised by a wrong texture management... why didn't the developers look at that during the internal alpha stage? Wasn't stutters a evident issue?

Instead, Beta testers are usually external users to the developer office: this does not mean that they have to discover plain bugs, but the hidden ones.. the ones who appear in deteminated situations (for example an exception raised when 80 players are connecting to a single server... difficult to catch it during the internal testing)

I say it should be run worser now as it's a new engine, not a fix of the older one... and by "run" I mean the presence of bugs (because of the definition of alpha above)... Of course if you focus yourself on FPS it should run better than the old one...

I still think that the software has been thrown out of the office in a hurry, after not enough hours of alpha testing... can't know the reason of this.
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Last edited by 6S.Manu; 06-08-2012 at 12:50 PM.
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Old 06-08-2012, 11:43 AM
Skoshi Tiger Skoshi Tiger is offline
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74 people waiting for an update and still hours to go. Considering that Obsesive-Compulsive are only 0.1% of any given population I'ld say there are a quite a few people that are still interested in this sim!!!

Last edited by Skoshi Tiger; 06-08-2012 at 11:47 AM.
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Old 06-08-2012, 04:22 PM
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Well, in this time I have upgraded DCS Blackshark to Blackshark 2 and acquired DCS A-10 and Arma II and Iron Front Invasion 1944.

With DCS world and DCS Combined Arms on the horizon I am now more exited over the future of DCS than Clod and its expansions. DCS is offering too much to not want to convert to the modern battlefield. Frankly for me personally, the way that this Clod franchise has been handled in the past couple years and the denial of it being mostly unplayable and broken, from a MP standpoint has left me with a sour taste over it.

Will it stop me from continuing with it, probably not as there are no current WW2 flight sim options. Will I ever feel as strongly about it and its community as IL-2, most likely not. Is it the reason I can no longer go back to IL-2... yes (I am not completely into eye candy but IL-2 is very dated and the new features promised for clod were sorely needed.) And has it caused me to consider the modern battlefield sims as a more useful source of my simulation entertainment, yes. (SH5 certainly did not help though modded now its decent.)

What I am curious about is if there were approx. 10,000 total downloads of the hot fix from various locales, and there are say 100 people online total at peak times, what percent would be mp and what percent is sp? I would also think that once the final patch is released and things are working acceptably others will come back after reading the results here, and slowly some of the IL-2 players will be come over to Clod.

And like an idiot I will buy the expansion at full price even if I do not play it just to support the dream that this will all work as envisioned when Clod was started by Maddox and crew.
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