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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It already is under new management! That's the problem, there is a massive mess for Luthier to clean up, and it's just starting to bear fruit. Like so many others have said, go play with the dog outside, check out the beach, have a beer with your real life friends. The patient is not dead, just in intensive care. The old girl will be back.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#2
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Well, just so you know. I check these boards at least 3 to 4 times a week. That is, when there is something to read
![]() There, the dead have spoken. Happy?
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t |
#3
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One big issue is the hardware requirements.
The biggest part of the community cannot afford a 400,00= euro vidcard to play this game. Many of them are part of the old IL2 community, used to the totally smooth flying that sim has, simply because IL2 on the contrary, is played today with hardware always exceeding its requirements. They're not willing to invest money on a compromise vidcard to play CLOD with low FPS or with a graphic similar or worst than IL2. I think that many players will shift to CLOD with the new product. At that time cards with actual top performances will be mid price and the structure of the sim will be competitive with IL2 in terms of aircraft variety and freedom from bugs, FM issues etc. JMHO |
#4
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Just waiting for 'the patch'... I had a problem with my controller immediately after an extended trip overseas. The thought of repairing it all just to continue bombing the wrong way (to compensate for the broken bomber mechanics) tired me out. Wake me when the patch arrives!
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#5
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What the hell are you all talking about? Were running a MP campaign!
![]() ![]() Last edited by 5./JG27.Farber; 06-04-2012 at 11:48 AM. |
#6
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Not going anywhere, I've been hanging out in the FMB forum and learning some C#. I converted my AI Tweak a bit (it works better now) and integrated it into 41Sqn_Banks' awesome IL2DCE campaign generator (not ready for release yet though) and am doing a few tweaks to the code for SP (only) play.
So far I have a rough 4-phase semi-dynamic campaign with improved AI in the works. I am hoping to be done in 2 mos. or so ![]() ![]() ![]() ![]() There just isn't much to talk about at the moment, but I think most of us are still here... Oh, I am also testing out a really nice static campaign (not mine) that should be available soon. |
#7
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Farber, maybe I am wrong but I thought the bombsight problems weren't fixed. As always, Blackdog_kt says it best:
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#8
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Only those not living in Britain could possibly think it is summer yet!
56RAF_phoenix |
#9
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