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#11
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1. Can my PC deliver on such a volume if activity? Only a percentage of the MMO aircraft are going to be within range and in need of rendering at any one time. This does seem to be a factor related to 'the engine' and if realism means a high spec PC then so be it. As an option in a game capable of offering 'Full Realism' for the hardcore and 'Relaxed Realism' for the mass market the return could make it viable. 2. Can the WWW deliver on the data exchanges necessary? Obviously a factor of the connection available and if realism means a high bandwidth BB then again so be it. A lower level of data transfer could serve the mass arcade market. These are problems for the devs to solve. I don't much care about the technicalities, that's their problem. Similarly, I don't care whether a MMO uses Steam or not. Again, its a dev choice of a suitable means for success. We are the customers. We set the market expectations. Don't get stuck in what today offers. Expect it, demand it. It won't happen otherwise. btw I never for a moment thought of CoD and BoM being an integral part of the MMO. I believe that is a separate animal even if its based on the same engine. Interesting question for me is would I play a Maddox Games MMO if it were of lesser quality than CoD/BoM? I left Aces High II because of the dumbed down flight models and the "one ping, no wing" damage models. If 1C delivered MMO with good FMs and DMs but perhaps with 'reductions' in other areas, would the immersion of MMO campaigns be enough to compensate?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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