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#11
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But sadly that is the direction all gaming has been heading for the past 10+ years.. Where the XGEN XBOX instant gratification mind set will win out in the end.. I just hope it is not for a few more years! Which IMHO means the only way we will get highly detailed and highly realistic flight sims in the future is to pay for it The good news is prices have come way down! Back in the early 90s I use to play Air Warrior Online at $12/hr.. It later dropped down to something like $6/hr and we all rejoiced! Later Warbirds (Confirmed Kill) came out and initially it was a per hour price.. I forget what it was? Something like $2/hr? Which was a god send! Later they changed to a flat rate monthly fee which was around $100/month.. Not sure what it is now Than a little known flight sim called IL-2 came out that had better 'everything' and it was FREE! Sadly, I think in 10 years we will look back at IL-2 as the excerption to the rule, in that IMHO I can only see highly detailed flight sims being something we have to pay-to-play coming back. Because as noted above, all the current game makers are trending towards the MMO pay way. On the up side.. There is a benefit for pay-to-play! It has this filtering effect of keeping the kids out! Which IMHO is a good thing IMHO!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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