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Pilot's Lounge Members meetup

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  #1  
Old 05-31-2012, 07:46 AM
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mazex mazex is offline
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Quote:
Originally Posted by ATAG_MajorBorris View Post
What Il2 had in 2001 was a bucket full of bugs and potential, what it did not have was a "IL2 is broke fan club"
+ 1

And that is a sign of the new "kids" born in the late 80:ies and onwards entering the stage I guess. Instant satisfaction or "it sux".

I read a blog somewhere about "The IT paradox 2.0". Version 1.0 of the paradox was to get the people that really would have most to gain from using computers to actually start using them. That was many years ago and now these people actually use computers and the latest applications as they are a lot easier to use now... Version 2.0 is that these people don't understand that the task of making an application that a really stupid person can use without reading a manual takes a lot of work. The applications are extremely more complicated than in the old days but the users have no understanding of this and have zero acceptance for bugs... Some minor inconvenience and "it sux" and they axe it completely. So today we developers are expected to do applications that are extremely intelligent under the hood that require no manual at all with zero bugs and extreme performance, and people have no patience at all...

So the complexity under the hood goes in one direction and the demand for simplicity and perfection in the user experience goes the other way, and it should be free or at least cost less than it did 15 years ago. The only way to achieve that is naturally to sell extreme volumes of the software, and therefore it has to appeal to a large customer target group. And here we sit whining about why our beloved niche product "sux" and Battlefield 3 doesn't...

To do what we "demand" the team at Maddox Games would have to match that of Dice, with hundreds of people working in the team. They have more people working with QA than the whole MG team...

/mazex
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Last edited by mazex; 05-31-2012 at 07:51 AM.
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  #2  
Old 05-31-2012, 07:55 AM
Chivas Chivas is offline
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The new IL-2 engine was designed from the beginning to support a number of different ventures. The fact that the MMO will use the new IL-2 engine suggests that the game engine will be refined and supported for many years, but it doesn't guarantee the survival of this series/venture. That said I see no reason to panic just yet.
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  #3  
Old 05-31-2012, 08:58 AM
Dano Dano is offline
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Originally Posted by Chivas View Post
The new IL-2 engine was designed from the beginning to support a number of different ventures. The fact that the MMO will use the new IL-2 engine suggests that the game engine will be refined and supported for many years, but it doesn't guarantee the survival of this series/venture. That said I see no reason to panic just yet.
Oleg even made noises about a possible MMO years ago.
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  #4  
Old 05-31-2012, 09:11 AM
podvoxx podvoxx is offline
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News for mission designers from developer
http://www.sukhoi.ru/forum/showthrea...=1#post1850432

Quote:
В принципе добавили три события - на убитого статика, здание и взрыв бомбы, с именами и координатами думаю для учёта поможет, не загружающиеся статики надо посмотреть, не знаю пока. Но это всё возможно будет только в финальной версии патча.
In the next steam patch may be added new methods for working with static objects. We will be able to get his name and coordinates.
It is also possible to track down a bomb. Probably will add new features to send messages to the localization.
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Old 05-31-2012, 09:18 AM
pupo162 pupo162 is offline
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Quote:
Originally Posted by podvoxx View Post
News for mission designers from developer
http://www.sukhoi.ru/forum/showthrea...=1#post1850432


In the next steam patch may be added new methods for working with static objects. We will be able to get his name and coordinates.
It is also possible to track down a bomb. Probably will add new features to send messages to the localization.
WOW, thats excellent news! this is what was giving me headeached in distinguishing some ground units as mission objectives and others as everinomment!

thanks!
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  #6  
Old 05-31-2012, 09:18 AM
csThor csThor is offline
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Is he talking about non-actors such as houses already on the map NOT placed by the mission designer? If so ...
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  #7  
Old 05-31-2012, 09:42 AM
podvoxx podvoxx is offline
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Originally Posted by csThor View Post
Is he talking about non-actors such as houses already on the map NOT placed by the mission designer? If so ...
I think about the objects that are created in the editor.
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  #8  
Old 05-31-2012, 09:48 AM
Opitz
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All this MMO stuff is complete nonsense... But people have always short memories and if frustrated they try to catch anything to feel better and find some hope.

It is already more than one year since Maddox Games is not able to repair their OWN game. And you should believe them they will make new and next next-gen MMO aircombat sim? LOL... And after that they will send a rocket to Venus, and you can win a free ticket, if you buy it...

Comparing ROF and CLOD team and their work is just nuts... ROF team worked with old IL2 engine just to find out it is complete crap, so they really make a new engine. Actually even CLOD team is doing the same, but meantime, you have a game with plenty of placeholders.

They are not able to make any useful and ... nice ... offline stuff, and you believe they will succeed in MMO area? You will be flying on these next-gen generic maps (cross and circle)?

Just rename themselves finally, why to have it like Maddox Games... Mad Games are enough...
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Old 05-31-2012, 10:35 AM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by podvoxx View Post
News for mission designers from developer
http://www.sukhoi.ru/forum/showthrea...=1#post1850432


In the next steam patch may be added new methods for working with static objects. We will be able to get his name and coordinates.
Give him a big kiss from me!
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  #10  
Old 05-31-2012, 10:39 AM
podvoxx podvoxx is offline
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Originally Posted by FG28_Kodiak View Post
Give him a big kiss from me!
Ok))
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