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#1
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I'm going to guess this "MMO" is the sequel they speak of and we have seen a few shots of the last few months, Battle for Moscow. The dev team is simply too small to be able to do 2 sims. No way.
I'm sure CloD will install into this new sequel. They have said that all along. Can't wait for more news. I hope their MMO has a moving front line and ongoing war. That's all I really want in an online flight sim |
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#2
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This is actually great news. This means they have to get Clod game engine all fixed up before they release the MMO game.
I loved aces high before it became obsolete. The confort that everyone is playing in the same settings, on the same map, fighting the same war is great. I miss those huge NOE missions and massive tank attacks with hundreds of players involved. I'm not sure Clod graphics engine can take that many players at one time tho. In order for a MMO to make sense, the arena has to support few hundreds players, and be able to handle massive brawls. If the make it right, I'll subscribe. I'll not preorder, or subscribe before I know the game is working tho... unless it has a IAR-80/81, of course. I wish them luck.
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit Last edited by Jaws2002; 05-30-2012 at 03:53 PM. |
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#3
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I'm rather curious who calls the shots with these things. Does Mr.1c ring up Luthier and say, Look here, this gaming website says World of Tanks makes double digit millions every month. Drop all that clod nonsense and start stuffing powerups under all the bridges. Or does Luthier roll out of bed and get on the phone to Softclub execs and tell them about his latest plans to make the opposition squirm and "trust me fellas, you're gonna love it!"
I'm just as interested in the making of these things as I am in the refly button. I'd be fascinated to know who or what is directing our gaming future for the next decade or so. |
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