![]() |
|
|
|
#1
|
|||
|
|||
|
A separate company developing a version of SoW with simplified game mechanics and flight models. Guess we'll have to wait for Oleg's verdict on this.
|
|
#2
|
|||
|
|||
|
Quote:
I looked at the vid for the third time....still jaw dropped... Ok I looked at every detail. My analysis: --> Planes, landscape, houses, water (and maybe clouds) are all BoB. Also some external damage modelling you can see on the planes. --> Effects, traces etc are not BoB....I think they have been done specially for the console game... --> speed of planes and all more serious aspects that go to simulation are defenitly not BoB But there is SOME BoB stuff there for sure...the more I look at it the more I am convinced there is... I think Oleg made a smart (and maybe necessary) deal. He is bringing cashflow to the company. He is covering the console market with his work, and, secundo, it could attract some of the console gamers to buy and play the REAL thing on PC later...not dumb at all! I am convinced that Olegs real baby is the PC BoB...but why not covering the console market with something awesome you have already created ? |
|
#3
|
|||
|
|||
|
Quote:
I meant the developer: IL-2: Sturmovik: Birds of Prey (developed by Gaijin Entertainment for Xbox 360 and Playstation 3, by DiP Interactive for Nintendo DS and by Beatshapers for PSP |
|
#4
|
|||
|
|||
|
Fair enough
|
|
#5
|
|||
|
|||
|
WTF? I can't believe it! Seems like Oleg made a smart move there. I can't wait for the offical statement!
|
|
#6
|
|||
|
|||
|
Oleg did not develop this SoWBoB game engine only for US.
he may not be from Europe, but damn the dude is smart. ehhe lol Nausicaa, i do not think we "deserve" an explanation.These 3-36 minutes speak for themselves. would asking for an explanation be JUST what the Crew do NOT want/want to avoid? yes, friends, take a look at the pictures, second for second. sloke effects evolving on your own aircraft, selfreflecting textures and shadow developments, reflection textures separate from Panel line textures (heinkel) analize it, and you will find where this one has its roots. back with a bang i would say. resurecting my hopes. |
|
#7
|
|||
|
|||
|
Fantasic.....
|
|
#8
|
|||
|
|||
|
Elements of BoB (not engine but 3d models and terrain) + reduction of realism & new control philosophy = Console Cash Cow = Influx of Console Noobs to the real sim
= Oleg's survival Oleg could probably make an RTS / commander version of the sim as well. There are plenty of ways to bring in funds using the basic Il-2 or SoW engines Last edited by Avimimus; 06-06-2008 at 08:53 PM. |
![]() |
|
|