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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: In a perfect world...
1st person: One stage (you hit the key and the pilot bails out) 9 15.25%
1st person: Two stage (first press removes canopy, second press finishs sequence) 20 33.90%
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) 13 22.03%
1st person: Multiple stage (with each action required for bailout taking place separately) 11 18.64%
3rd person: One stage (you hit the key and the pilot bails out) 1 1.69%
3rd person: Two stage (first press removes canopy, second press finishs sequence) 2 3.39%
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) 1 1.69%
3rd person: Multiple stage (with each action required for bailout taking place separately) 2 3.39%
Voters: 59. You may not vote on this poll

 
 
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  #18  
Old 06-05-2008, 02:00 PM
proton45's Avatar
proton45 proton45 is offline
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Quote:
Originally Posted by leitmotiv View Post
I am not a speed typist. I "hunt and peck." When you consider how fast a human being can do things in a crisis (I once fell asleep behind the wheel of a car while driving on a freeway late at night---I was waked by the bumping of the tires on the dirt edge of the road, I saw water dead ahead [the car was speeding towards a stream], without even thinking I spun the wheel to the left, the car flew off the dirt right before it would have zoomed over the stream and blown up hitting the opposite bank), I think reducing them to key procedure is ridiculous. Some things can't be simulated without full integration of the human being into the sim. I'd wager a person whose fuel tank is belching flames right in front of him would bang has palm on the belt release, slam the hood release above him, tear out oxy tube and RT cable, and swing the airplane upside down to bail in less time than it would take for a person to read these words. Granted it would be fun to get snagged by an RT lead or get your boot stuck, or other such perfectly realistic contingencies, but honestly....

David Cronenberg anticipated full integration in his film "eXistenZ" (1999):

http://www.imdb.com/title/tt0120907/

Ya, the Cronenberg movie brings the idea of immersion to a whole new level (LOL)...

And for the most part I don't really care how the bail-out procedure is handled... If their going to include the details of "bailing-out" into the game I'm more interested in what happens to the body before & after bailing out...stuff like: inertia making it impossible to jump-out of a spinning aeroplane (or maybe blacking-out), or the pilot getting hit by his own tail after jumping, or the pilot getting splattered by a fighter following too closely behind... but I don't really care about how many buttons I have to push... its all about surviving the flight to collect my points.

Last edited by proton45; 06-05-2008 at 02:13 PM.
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