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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-23-2012, 07:08 PM
Fearfactor Fearfactor is offline
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Quote:
Originally Posted by Asura View Post
In catalog \DGen\MOD\Message rename all *En.dat files into *Ru.dat.



Many mistakes were corrected, the last tests didn't reveal problems with completion of campaign - try. If the mistake after all repeats -



Now in a code the generator there is no check on sufficiency of fuel. It wasn't and in the old generator. If you send me mission in which fuel I probably comes to an end that нибудь I will correct in the following versions.
Thanks for the quick answers. As far as the last question about fuel in Singapore, I think that the template .mis map may be at fault. Maybe all very long distance targets can be eliminated? But that would affect the Japanese side as well. This is where you know more about it than I do. So I just am asking.
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  #2  
Old 05-24-2012, 12:10 AM
Fearfactor Fearfactor is offline
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Ok, I'm continuing to experiment with the new Dgen. Flying a Buffalo for the Dutch Air Force in Singapore, I am now getting long distance missions to the north, northeast but not far enough to pose a problem with running out of fuel yet.

I have noticed that on these long distance missions, some other Buffaloes are assigned to attack ground targets but never carry the 2 X 100lb bombs that they are capable of carrying. Instead they just go with their Mgs and strafe the targets with bullets in lieu of the bombs.

I also noticed that the new DGen_mods.ini file replaces the conf.ini as a place to store DGEN parameter commands.

My question is why?

This renders the IL2 Stab program no longer capable of conveniently changing these parameters, as Stab uses the commands in the old conf.ini. Lots of people still use IL2 Stab.

Are all of the old Dgen conf.ini commands still valid?

Is there some advantage going with a separate ini file?

Also there as a new one called 'LogLevel=' and I have no idea what that does. I'd like to know.

Are you hoping I don't ask any more question? Just kidding
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  #3  
Old 05-24-2012, 12:22 AM
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fruitbat fruitbat is offline
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I would just like to add my thanks to you Asura for doing this, its much appreciated,

cheers fruibat
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  #4  
Old 05-24-2012, 09:16 AM
Asura Asura is offline
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Quote:
Originally Posted by Fearfactor View Post
Ok, I'm continuing to experiment with the new Dgen. Flying a Buffalo for the Dutch Air Force in Singapore, I am now getting long distance missions to the north, northeast but not far enough to pose a problem with running out of fuel yet.
I plan to process routes in Pacific branch, very much it would be desirable to make campaigns more interesting. There is a lot of plans, at all I do not know for what to undertake, eyes run up from possibilities! Constantly it is necessary to constrain itself not to catch at everything at once.

Quote:
I have noticed that on these long distance missions, some other Buffaloes are assigned to attack ground targets but never carry the 2 X 100lb bombs that they are capable of carrying. Instead they just go with their Mgs and strafe the targets with bullets in lieu of the bombs.
If for campaign which you pass, there is a local *Planes.dat file data for fighting loading undertake from it. If such file isn't present - data undertake from file \DGen\MOD\AllPlanes.dat. Probably in one of these files there is no corresponding line.

Quote:
I also noticed that the new DGen_mods.ini file replaces the conf.ini as a place to store DGEN parameter commands.

My question is why?

This renders the IL2 Stab program no longer capable of conveniently changing these parameters, as Stab uses the commands in the old conf.ini. Lots of people still use IL2 Stab.

Are all of the old Dgen conf.ini commands still valid?

Is there some advantage going with a separate ini file?
At the very beginning of works on the new generator I made the decision to do the independent program to keep possibility to use both the old and new program. For this reason I divided all files. To change that that in this situation I don't plan, as for certain there will be users whom both programs will use. Besides the new generator will develop and new parameters in ini the file will be added. Better that it was separate.

Quote:
Also there as a new one called 'LogLevel=' and I have no idea what that does. I'd like to know.
And you try and change values - 0,1,2...

And in general this parameter is responsible for extent of specification the log of files. If it is equal to zero - there will be full debugging information.

Quote:
Are you hoping I don't ask any more question? Just kidding
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  #5  
Old 05-24-2012, 12:43 PM
Asura Asura is offline
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Version 1.0.0.8 (22.05.2012) - correction of several mistakes.

http://www.mediafire.com/?tetmnebwic8suum

For those who else has no version 1.0.0.7 - download full archive. Version 1.0.0.8 is established atop 1.0.0.7

http://www.mediafire.com/?9m9fpnp499889tk

Last edited by Asura; 05-24-2012 at 01:17 PM.
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  #6  
Old 05-24-2012, 01:45 PM
Juri_JS Juri_JS is offline
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The first campaigns for Asura's new DGen are now available.

You can download my Solomon Islands DGen campaigns here:
http://www.axis-and-allies-paintwork...d.php?view.532

The discussion thread is here:
http://www.sas1946.com/main/index.ph...c,25745.0.html
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  #7  
Old 05-24-2012, 02:54 PM
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fruitbat fruitbat is offline
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Thank you to both of you, have it working on a 4.11 mod version with no problems,





and with some slight editing,





Very very cool

Last edited by fruitbat; 05-24-2012 at 06:32 PM.
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  #8  
Old 06-11-2012, 05:21 AM
Fearfactor Fearfactor is offline
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Ok, I just found out about a tendency of this new Dgen that I don't like at all. But maybe our friend Asura can fix it??

Ok, first of all to test this new DGEN I am starting simple and just so far am trying one campaign out. Flying a Buffalo for the Dutch in Singapore. Right now I am busy flying more old campaigns using old DGEN in a different installation of IL2 on another place on my hard disk. So I haven't done much with this new one but have already posted some things for Asura in this thread that I hope helped.

What I tried to do but it is giving my trouble is something you could easily do with the old DGEN but so far not so well with this version. I simply tried to stop flying the old Buffalo and start flying a non-historical plane instead. I tried to change my plane in mid campaign to a early British P-40, the one with the internal name of P_40SUKAISVOLOCH2A. To want to fly a strange plane in a 'what-if' scenario, although it didn't happen, is after all, within the spirit on 1946 because Oleg decided to do the whole 'what-if' the war lasted longer than it really did and they started to fly more jets. And these 'fantasy jets' were put in the game as a result.

So what I did was something I did many times in the past, I found the last ####.mis file generated, changed all of the Buffaloes to the early P-40, then found the status.dat file and changed the plane in that too. What the latter modification does is it will make you change to the new plane from that next mission until the next campaign change ( if a different plane is slated for the next campaign ) or until you repeat the process again to change to yet another plane.

I feel you should be able to do this, despite how unrealistic it might be. The whole idea Oleg had of the war lasting to 1946 was unrealistic to, was it not?
The old DGEN allowed you to do extremely strange changes, you could fly the Me-262 in 1941 if you wanted to. The only thing you could not do was violate the Red/Blue ( Allied plane/Axis plane ) structure. You of course could not have flown the Me-262 for the British, for example.

But I cannot get the P_40SUKAISVOLOCH2A to work in the early Dutch campaign at all. It gives me grievous errors and kills the campaign forever, requiring a total restart with a plane "it likes".

So Asura, can we change this situation to allow this as the old DGEN did?
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  #9  
Old 06-11-2012, 05:11 PM
Fearfactor Fearfactor is offline
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I now have more specific information on my trying to change to the P-40 ( non-historical ) in the Singapore campaign. When I first tried it, in the Dgen_modERROR.log, I got the following last line:

The plane P_40SUKAISVOLOCH2A nation Holland not found in the list AllClasses.dat or Singapore2planes.dat

Well, the only trouble being is that the P_40SUKAISVOLOCH2A is indeed in the AllClasses.dat file!!

It's in there as shown here:

P_40SUKAISVOLOCH2A;true;FIGHTER;0;0;0

The second and biggest problem in the error code is it says it's not in the Singapore2planes.dat file either. Big problem because there is no such thing as the Singapore2planes.dat file. I did a search starting at Ubisoft root directory for the game and no such file is found anywhere.


So then what I did was to create a Singapore2planes.dat file from scratch and force the issue. I did not know where to put it so I put it in both the DGEN folder and the new MOD folder under the DGEN folder, figuring an extra file in either folder would not hurt anything.

This still does not allow me to fly the P_40SUKAISVOLOCH2A in the Singapore campaign though. Now the Dgen_modERROR.log file shows a different error and one even more perplexing.

The lines as follows:

= DGen_mod 1.0.0.7 (16/05/2012) =
seed: 6229125
ParamStr: du 0
DGen_mod initialization. Side: du, Rank: 0
RandomFlights=2
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=0.10
Career ID: Du1
Load DGen\Singapore2Planes.dat:
Singapore:Singapore
Inherits Singapore
Load DGen\mod\SingaporeTowns.dat:
EnemyNation from stock: Japan
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(f,s): 119SquadronNEI 0 00
Cannot find plane PBN1

Now I'm really stumped because I don't understand how the PBN1 aircraft and that particular squadron have to do with anything!!

Just thought this might help Asura figure this all out. Hope it helps. I do hope we retain the old ability to change to whatever plane we want to, no matter how historical or not it might be.
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  #10  
Old 06-13-2012, 06:47 AM
Asura Asura is offline
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Ok Fearfactor, you almost correctly did everything for addition P-40 in campaign, now I will tell that it is necessary to complete. To make possibility of free addition of planes in the generator to me it was necessary to alter algorithms of the program a few. Was enough earlier that in the EuroPlanes.dat or PacificPlanes.dat files the plane was specified from the necessary Faction (Allies or Axis). In the new generator the indication of the Nation of the plane is necessary.
Add in the AllPlanes.dat file the next line:
Allies;Holland;Fighter;P_40SUKAISVOLOCHHAWKA2;340; 4000;4000;default;1
Also remove the DGen\Singapore2Planes.dat file. It should help and campaign will be started.
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