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#1
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Thanks Krzysiek!
1. I have installed 1.6.1, but tooltip of human spirit still writes bonus turn not bonus initiative. It is not big problem, since it is officially changed, so tooltip doesn't bother me because I know what should I expect. 2. I found and corrected it, thanks. No shock %, but other numbers are fine. |
#2
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[QUOTE=Shadan;428296]Thanks Krzysiek!
1. I have installed 1.6.1, but tooltip of human spirit still writes bonus turn not bonus initiative. It is not big problem, since it is officially changed, so tooltip doesn't bother me because I know what should I expect. if you want to have a correct description you go to ..\sessions\red_sands\red_sands_ses\localization\e ng\other and change description in file "eng_units_features" Find: human_morale_hint=^def_hint_t1^When attacking an enemy, unit has a 10% chance to get a second turn. Each bonus or penalty of Morale raises or lowers the chance of 1%. Inflicting a fatal blow, the squad has increased chance of second turn by 3%.<br>Gives 1 AP <br><gen=gen_cur_battle_spirit_bobus> and change: human_morale_hint=^def_hint_t1^When attacking an enemy, unit has a 10% chance to raise on 1 round your initiative about 1. Each bonus or penalty of Morale raises or lowers the chance of 1%. Inflicting a fatal blow, the squad has increased chance to increase your initiative by 3%.<br>Gives 1 AP <br><gen=gen_cur_battle_spirit_bobus> English is not my basic language then you write this according to the own recognition. Last edited by Krzysiek; 05-22-2012 at 06:41 PM. |
#3
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A great mod but the level system seems to be a liability as the enemies are set to be one level higher than my highest level character making it worse than useless and the exp you earn scales incredibly poorly.
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#4
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Enemy are scaled by difficulty lvl, so if it`s to hard try lower ( you didnt say are you playing on normal/hard/impossible).
And when you get highest lvl you`re units will have same bonuses as enemy, only depending how lucky you were in lvlingup and getting useful bonuses. As you play with items,skills,spells,pet dragon, it`s expected to play vs stronger opponents to be at least a bit interesting. I advertised one great mod for the Legend ( version for AP/CW is in work i think), there enemy heroes have same(or higher bonuses) then you with skills,enemy mage heroes have double/triple spell cast/turn and mana regen 10% of mana pool/turn, warrior heroes lower your units physical resistances, or speed/initiative in first two turn etc. Mana/rage goes to 0 after 15/20 turns , great skills changes, great kid bonuses form wives (2 new wife available). . . Who want to have some fun with old-new version of KB the Legend check this out : http://forum.1cpublishing.eu/showthread.php?t=29080 |
#5
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The leveling system was suppose to reward players who used the same units but as it stands it makes no difference as the enemies are always roughly the same level as you. I had one unit that was a higher level than the others because it was fast so gained more exp and when I switched it out the enemies levels dropped, so the current level system greatly weakens slower or non attacking units.
Last edited by liveshiptrader; 05-23-2012 at 02:08 PM. |
#6
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Leveling system rewards player with old unit with new stats , and units that act more often in enemy lines and fighting for their lives are supposed to lvlup faster then units watching from supporting position (priest wil gian exp for using bless, archmage will gain exp for magic shield, but not as much as knight hitting 4 enemy with circle attack). Same goes for hero and pet dragon, each earn exp depending how hard battles are.
And this system for using all 5 units is much better then old where solo unit blackknight/droids were common, now 5 unit build is better. |
#7
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Shade if I where to trade my entire army for a different army the level of the enemies would become lower so there is no reward for using old units.
Unfortunately a 5 army unit is actually weaker unless you micromanage your attacks because the slower attackers will get less exp, if anything it encourages single stack armies or split droids since the droids will get double exp from 2 having 2 actions. |
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