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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 05-16-2012, 10:09 PM
Luftwaffepilot Luftwaffepilot is offline
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Agreed. The trees we have no are ugly and don't have damage model. Worst case really.
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Old 05-16-2012, 10:48 PM
SEE SEE is offline
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I don't have them on. I never really understood the idea of having the quantity of trees on a landscape as user selectable and having no collision detection. Seems as though the new GFX engine is sticking with what we have.

The console version BOP (and its cousin WOP for the PC) had trees as a fixed part of the landscape. If you flew close to them you could hear the rustle of the leaves - but hit a branch and your wing got ripped off. I expected to see something similar with ClOD - there must have been a reason for MG to have opted for what we have though I don't know what it is or why.
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Old 05-16-2012, 11:15 PM
Jatta Raso Jatta Raso is offline
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As much as i agree, i think the current performance patch must come clean first

Then there should be a FM revision focusing on AC performance and some other details (such as messing up flaps when deployed at high speeds, radiator and canopy drag, polishing some engine management procedures, further improving AI, enhancing sounds, enabling full GUI functionality, basic tree collision model...)

After that a third patch should take place addressing the graphic issues (wave scale, shorelines, maybe clouds, better aim reticules with day/night switches...)

When current performance patch goes final, maybe the devs are free to work on graphics and FM issues simultaneously; although as they're allocating more and more resources to BOM, perhaps an external team patching CLoD would be preferable, like with Daidalos Team with IL-2 1946

Last edited by Jatta Raso; 05-16-2012 at 11:25 PM.
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Old 05-17-2012, 12:40 AM
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Robert Robert is offline
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IDK. I'm probably in the minority here. Apart from the non existant crash detection and graphical issues I think the trees look fine in CoD.

I have no real issues with them in RoF either, but all the trees spin like they are on Christmas pedestals.... or like ballerinas from the start up loading menu. It's always been disconcerting to see them do that. I'll be following a Fokker, and suddenly I'm like a chimpanzee with something shiney. Ohhhhhhhhhhhhhhhhhh treeeeeeeeeeeeeeeeees.
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Old 05-17-2012, 12:48 AM
PotNoodles PotNoodles is offline
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They said they are rendering the Trees/Grass/Clouds and that it would take 9 days, but whats rendering suppose to mean? The bit I don't like about the trees is that I think there are far to many of them. They should also be closer together aswell because with no collisions you spend your time flying through trees when low to the ground.
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Old 05-17-2012, 01:03 AM
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JG5_emil JG5_emil is offline
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I dont mind how they look but it seems like they're one of the causes of micro stutter so I hope they fix that.

Collisions would also be nice.
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  #7  
Old 05-17-2012, 02:06 AM
=FI=Scott =FI=Scott is offline
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The current trees performance hit and lack of collision model is a big issue for me. Funny thing was I used to moan about the 'spinning trees' in RoF but you get a better appreciation of the complexities involved when you see the problems they are having in CoD.

I would love to have RoF's trees in this game (or something of equal quality and perfromance) and they could do an Irish jig and I would still be happy to have them !
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Old 05-17-2012, 03:34 AM
Skoshi Tiger Skoshi Tiger is offline
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Not for me! They may look good in photos but they turn around and look at you as you fly past!

Gives me the willies everytime I fly low!
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Old 05-17-2012, 08:38 AM
carguy_ carguy_ is offline
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I seem to think in an exceptional way. Because I couldn`t care less about trees in a cfs. They could have just upgraded IL2 trees if you ask me.

What about driving vehicles? Anybody think that we won`t see them destroying whole forests anywhere in the future in this sim?
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  #10  
Old 05-17-2012, 08:54 AM
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Or driving straight through them.
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