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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Are u testing now Phat? il try and join.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
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I will be back a bit later, I have to feed my daughter and get her to bed so give me about an hour or so.
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#3
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Ok let me know when, so we have at least established i can place a object on the map.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#4
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So the Lobby was the Coop all this time?...like a year
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#5
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Lots of time you would get an error message when trying to select some planes, so it didn't really work. But yes, it's been here from day 1.
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#6
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I am not in to coops myself and can not be sure but I think there is still a WPF.Unavailable error appears in plane list if planes are located further than 20 km from bottom left corner of the map (initial player position when player joined server). Did not test with the recent mini-fix but in the 1st alpha I still saw WPF.Unavailable error.
To overcome this you can: 1) use Banks coop lobby which also allows simultaneous AI and players start or 2) place 1 - 4 SpawnAreas within 20 km radius from desired aircraft groups as suggested by Bliss above. In this case all players will: - spawn in TigerMoths at spawn area within 20 km radius from desired planes - switch to desired aircraft without error now A 2 minutes delay can be included into the mission to allow everyone to join and spawn in TigerMoths first. Both are not hard at all when you do it once. 3 button or mouse presses literally. Another advantage of Banks script is that you can take any SP mission and play it as a coop without editing IIRC. Mission collection is also available at the forums. Last edited by Ataros; 05-16-2012 at 08:53 AM. |
#7
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I have a coop game running if anyone is around and would like to try it and see if we can get it to work.
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#8
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Here's a couple of screenies of me and Furbs mucking around in coop.
We had at least 100 aircraft spawned maybe 200 i lost count. I spawned about 4-5 waves and it was fine, it wasnt until about 10 waves of aircraft that it started to lag. ![]() It definitely works using the spawn points solution above by Ataros! Its not ideal but once you have a few people trained up how to do it you could have a blast. I didnt try the GUI by Banks but will do that another day! |
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