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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-15-2012, 06:10 PM
ATAG_Doc ATAG_Doc is offline
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I would be ashamed of myself if this is "their thing". What is that?
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Old 05-15-2012, 06:11 PM
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SlipBall SlipBall is offline
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Originally Posted by ATAG_Doc View Post
I would be ashamed of myself if this is "their thing". What is that?

I'm not sure, but I know that they like to fly that way...I never tried it
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Old 05-15-2012, 06:45 PM
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furbs furbs is offline
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I would be ashamed of myself if this is "their thing". What is that?
This "thing" is a training mission where a squdron of spits intercepts bombers escorted by 109's heading for England.

Pretty much what the Battle of Britain was about, wouldn't you agree?
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Old 05-15-2012, 06:51 PM
GraveyardJimmy GraveyardJimmy is offline
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Hasn't Luthier stated that it is possible to play coops at the moment? I think what we need is for the developers to make a coop template if it is possible with basic scripting put in place. That way we would be able to see what the developers think the coop entails and people can say how different it is to what they understand. I know that the GUI is editable (as someone talented made a pilot career interface). There is also a "lobby" menu in the multiplayer section, along with the ability to press "start battle" in the mission owners lobby so that suggests to me it is possible to create a 1946 style coop though I may be mistaken. It seems that hosting a mission in the lobby (not the client section to join already started servers) mean you can have everyone join and then wait before starting the mission which people seem to want. I dont know about a statistics page, though there are triggers that check % ground targets destroyed and you can track kills as shown by the pilot career so it should be possible, just will need people (or perhaps the developers) to implement it.

Again, the lack of documentation seems to be the problem here, along with a lack of missions. A simpler, more responsive GUI would go a long way, unfortunately that will be a sequel thing (I seem to remember Luthier saying it was in the works for BoM).
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