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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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No, i said we used to fly this mission (IL2 training COOP) BTW making the mission for CLOD now.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
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So you've been banging on about COOPs for months now and you haven't even made a mission yet?
Good god. You are even more of a troll than I first thought. |
#3
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You had me thinking you were stuck on one thing and that you'd been building for months now we find out you haven't even started. ![]() Last edited by ATAG_Doc; 05-15-2012 at 06:03 PM. |
#4
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Do I need to quote myself again?
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#5
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![]() It's good of you to help the coop guys to do their thing... ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#6
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I would be ashamed of myself if this is "their thing". What is that?
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#7
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I'm not sure, but I know that they like to fly that way...I never tried it
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#8
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Pretty much what the Battle of Britain was about, wouldn't you agree?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#9
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Hasn't Luthier stated that it is possible to play coops at the moment? I think what we need is for the developers to make a coop template if it is possible with basic scripting put in place. That way we would be able to see what the developers think the coop entails and people can say how different it is to what they understand. I know that the GUI is editable (as someone talented made a pilot career interface). There is also a "lobby" menu in the multiplayer section, along with the ability to press "start battle" in the mission owners lobby so that suggests to me it is possible to create a 1946 style coop though I may be mistaken. It seems that hosting a mission in the lobby (not the client section to join already started servers) mean you can have everyone join and then wait before starting the mission which people seem to want. I dont know about a statistics page, though there are triggers that check % ground targets destroyed and you can track kills as shown by the pilot career so it should be possible, just will need people (or perhaps the developers) to implement it.
Again, the lack of documentation seems to be the problem here, along with a lack of missions. A simpler, more responsive GUI would go a long way, unfortunately that will be a sequel thing (I seem to remember Luthier saying it was in the works for BoM). |
#10
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You can go pro-coop/against coop all day long if you want to guys but it won't change the fact that CoD is and will be an online dud for a lot of virtual squadrons out there as long as there is no "traditional" coop gui/setup. Over 100 people on ATAG? Sweet! if you're in to sporadically organized rag-tag formations that may or may not materialize during the time you have for playing online.
I don't understand why we are arguing about this at all. Surely, one can't be against either form of online play? What would be the motive for that? A lot of people want a "traditional" coop gui, other people are fine with all the new bells and whistles. Why are we even arguing? Everybody just want to play online and have fun. ![]() P.S Since the mods don't care, could you ATAG guys please stop gang-bullying furbs, it's extremely tasteless. I am aware that this an online forum but try to act as the adults you are and show some class instead of acting like high-fiving 7-year olds.
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Last edited by addman; 05-15-2012 at 06:18 PM. |
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