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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-14-2012, 09:09 PM
ATAG_Bliss ATAG_Bliss is offline
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I'm one of those that loved HL. The greatest thing about it was not only the live chat feature, but the fact that the program took up very little space on your desktop. You could leave it running and join a game after you found one interesting. Or you could simply do what you are doing on your pc (surfing the web, youtube, etc.) and also be able to pay attention to HL as well.

Woodstock,

We'd love to include HL in our server commander to make it all stream as one. Then we'd be using it right now. But from what Colander has said, I believe he needs to source code. If not, we'll have to wait for the game to get proper dedi files (not connect like a client) so the server can stay up all the time. If we could code it in, we would use HL as we wouldn't have to babysit it. Just an idea.
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Old 05-14-2012, 09:26 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
I'm one of those that loved HL. The greatest thing about it was not only the live chat feature, but the fact that the program took up very little space on your desktop. You could leave it running and join a game after you found one interesting. Or you could simply do what you are doing on your pc (surfing the web, youtube, etc.) and also be able to pay attention to HL as well.

Woodstock,

We'd love to include HL in our server commander to make it all stream as one. Then we'd be using it right now. But from what Colander has said, I believe he needs to source code. If not, we'll have to wait for the game to get proper dedi files (not connect like a client) so the server can stay up all the time. If we could code it in, we would use HL as we wouldn't have to babysit it. Just an idea.
Hyperlobby is designed to close when all clients are launched by the host ibn Coop mode, in DF mode you select a server and join from a list.

It remains idle until you close the mission and everyone reconnects to the Hyperlobby automatically.

The purpose of HL is to have a place to fly from with a community spirit.

For many casual pilots this isn't a requirement but for squads and CooP pilots its essential.

CoD offers dogfight (MDS) type of gaming at the moment so its fragmented the community in as much as pilots in IL2 1946 are not moving over because there's no CooP mode or online war scenarios as they have been used to for the last 10 years.

Fundamentally Hyperlobby has been the place to meet other squads and organize CooP & online wars for a long time and to find CoD has no such function only Dogfight server mode its a big drawback.

Too many CoD is just a slightly interesting game due to the fact there's no CooP gui, in fact personally if it remains so I wont be flying it and will stay with IL2 1946, and many others feel the same too.

Ok enough of the "spirit" thing and back to the chat thing.

Its purpose is for everyone to talk to each other and share information and have some fun !!!!

Having it running in the back ground isn't necessary to be honest as I think Woodstocks intention was to create more of a community with CoD as we have with Il2 1946.

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Last edited by KG26_Alpha; 05-14-2012 at 09:35 PM.
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Old 05-14-2012, 09:32 PM
ATAG_Bliss ATAG_Bliss is offline
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We play coops every single night. They are very dynamic as well
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Old 05-14-2012, 09:34 PM
KG26_Alpha KG26_Alpha is offline
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We play coops every single night. They are very dynamic as well
Im sorry Bliss but unless you have flown IL2 1946 CooP missions from the Hyperlobby it will never make sense to anyone.



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Old 05-14-2012, 09:38 PM
ATAG_Bliss ATAG_Bliss is offline
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We've been through this Alpha. I've flown plenty of em. I've used HL for years. If you read what I said (what you even quoted) you'd see why I loved HL.

But the real war never started at the same time, both sides never knew exactly where the other team was. That's what happens when you start a COOP. You fly and meet in the middle. A dynamic setting is one in which anything can happen at any time. We fly coops inside of this type of situation on coms on a daily basis.
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Old 05-14-2012, 09:48 PM
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Originally Posted by ATAG_Bliss View Post
We've been through this Alpha. I've flown plenty of em. I've used HL for years. If you read what I said (what you even quoted) you'd see why I loved HL.

But the real war never started at the same time, both sides never knew exactly where the other team was. That's what happens when you start a COOP. You fly and meet in the middle. A dynamic setting is one in which anything can happen at any time. We fly coops inside of this type of situation on coms on a daily basis.
Lets not get started on whats "best" we all are different and prefer different mission types.

Having both is "best"

Agreed on the HY idea though.
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Old 05-14-2012, 10:03 PM
BH_woodstock BH_woodstock is offline
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can i get on comms with you guys sometime Bliss? maybe we can discuss exaclty what the problem is and get it sorted.I enjoy ATAG servers and consider them the best so far.In fact if anyone who has a server and needs help with HL we can start here.

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Last edited by BH_woodstock; 05-14-2012 at 10:06 PM.
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Old 05-14-2012, 10:08 PM
BH_woodstock BH_woodstock is offline
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like i said before,it does not have to be hyperlobby.But we DO need something. Just think how much work can be accomplished with the "Devs" and the hole community if we had a place we can work from in REAL TIME.

that is just 1 thing, there are many other to consider.


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Old 05-15-2012, 02:03 AM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by BH_woodstock View Post
can i get on comms with you guys sometime Bliss? maybe we can discuss exaclty what the problem is and get it sorted.I enjoy ATAG servers and consider them the best so far.In fact if anyone who has a server and needs help with HL we can start here.

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Getting on coms would be great. They're public so get on anytime you like.

As far as the problems, there are a few. If someone, while joining a server, breaks the connection or times out for any reason, there's a good chance they won't be able to join that server and will be left with a screen that has a "user failed authentication error". Basically the server thinks that the player is connected when they really aren't. So their steam id is locked out of the server until it is restarted. There is no way around the issue. We can not kick the player as they don't show up in the server list. So the only option, again, is a launcher.exe (server) restart.

Because of this we've tailored our missions (with a red/blue/or time limit win) to restart the server. This is why you can look at servers in the server list that show players (a number count) but when clicking on them actually have 0 players in them.

On top of this, servers connect to steam as a client right now. So instead of streaming data to a steam browser to make the game show up in a server list somewhere on steam, the server client also has to authenticate with steam. Because of this, when steam is performing maintenance or has a network problem, even for a split second, the client is disconnected and thus the server is disconnected.

Other steam servers for other games DO NOT work this way. Steam can be down for maintenance and the server software will always run. Obviously it will lose connection to the steam browser, but the only consequence of this is the server will obviously not be showing up in a steam browser, but it will continue to run.

Because of all of the above, our commander will catch all disconnect errors (I believe there's 3 different types), will automatically close the error window, shut down the server, restart the server on to the next mission, and go along on it's happy way until steam does the same thing again.

My point with HL is it will add a whole 'nother monkey wrench into the already complicated code to keep the server up without just being able to implement it into the commander itself. Because obviously when steam disconnects, so will HL, and so forth and so on. So to keep that daisy a float, it would be much easier to implement HL right into the commander in the 1st place.

Colander is the genius who's made our commander and would be the guy to talk to. I'm still just a lowly mission builder. He's a RL programmer. But I think our goal, once the commander is all sorted out (Colander has finished doing all the stuff he wants to it - and boy does he have some good ideas, scripts, stats, objectives, all done in a map generated by a .mis file) I'm pretty sure we'll be releasing it to the public. But up until this point, like many others, we're waiting on some of the base code to get sorted out in the sim. That way all the work that's been done on it isn't all for naught.
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Old 05-14-2012, 10:08 PM
pupo162 pupo162 is offline
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That's what happens when you start a COOP. You fly and meet in the middle.
And that was the secret for the COOP's. unlike dogfight matches and the new "coops", we knew that we were goign to fly, take a 10 min flight a 20 min fight and get back to base. And we loved it. the fact everyone was timed ensured massive fights would happen, every single time.

trust me, being dynamic is cool and i like it too. but sometimes i just want the borigness of knowing i'm having a fight

Oh, and about coop, it was a nice tool to be able too see what was going on without having too start the game. It was the easiest way to recruit members from squad, and get help with game problems. Having a Chat inside COD wont do, because when i launch COD, im going in to play, but when i launch HL im just keeping it there for the company, and help out if one needs it.

Last edited by pupo162; 05-14-2012 at 10:12 PM.
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