Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-14-2012, 01:03 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by Tavingon View Post
Blenhiem takeoff is like a brick for me after patch
You can now use emergency power and partial flaps.

With the patch i can easily take off in the previously impossible cross country quick mission...with 100% fuel and a full bomb load

How to:

Mixture auto rich (levers full back) and prop pitch fine for high RPM (levers full forward)

Start engines on outboard tanks and get them to about 130 degrees cylinder temps and 50-60 degrees oil temps. They warm up much faster now so pay attention if you are used to warming them up with closed cowl flaps. You also spawn with the parking brakes on, so you can run them up a bit. At this point you can throttle them up enough to taxi to runway.

Once aligned with the runway, open your radiators fully and come to a stop. Calibrate your compass, center your rudder trim (it still spawns with starboard trim dialed in) and set your flaps to 20 degrees.

To set flaps: we now have flaps up, flaps down and flaps neutral, this governs the flap motors. So, press flaps down until the motor is set to lower them, then once you hit 20 degrees press flaps up to bring it back to neutral and keep them there.


For take-off: Engage boost cut out. Smoothly advance throttles to maximum. If your cylinder temps are below 150 you might get a big of sputtering from the engines, so you could check and momentarily close your cowl flaps before takeoff to bring it back up.

Roll out, lift off at about 70 mph and retract gear as soon as you have a positive rate of climb. Keep climbing at full emergency boost, just watch your cylinder temps (mine hover around 230 during this part) and don't climb too steep. Steep = slow = no airflow = overheating.

Climb to 500ft or so above ground and let your nose drop to level flight in order to speed up and increase airflow over the engines.
At this point you can configure for cruise/climb and save your engines from further heating. Retract flaps, pull prop pitch back to coarse, throttle back to +3 and disable boost cut out. Switch to inboard tanks.

You will lose a bit of altitude during this last part, but once you get to 140 mph it flies and climbs beautifully on coarse pitch all day long (i only use fine pitch for take-off, approach and landing).
Just monitor your temps during the flight and you'll be fine. It's much more forgiving now and you need less open cowl flaps once you are moving at a good pace.
Reply With Quote
  #2  
Old 05-14-2012, 01:09 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Dammit Blackdog now my fingers are itching to get back in the old dog, hopefully all aircraft will be a pain/so much fun to fly!
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #3  
Old 05-14-2012, 01:27 PM
McFeckit McFeckit is offline
Approved Member
 
Join Date: Mar 2011
Posts: 54
Default

Nice post Blackdog....just what I've been looking for, a quick Bleneim fly guide. Wish we had a thread for such posts, a simple "How to fly a ---- in 10 basic steps". I think such posts could help get people off the ground so that they can learn to better fly a ---- overtime.

Problem is such a thread would soon get polluted with everyone's opinions on how to fly a ---- such that the simple goal of helping people try other planes would get lost in a bucket of bile

Oh well....thanks for the post though!
Reply With Quote
  #4  
Old 05-14-2012, 04:32 PM
DroopSnoot DroopSnoot is offline
Approved Member
 
Join Date: Feb 2012
Posts: 211
Default

Quote:
Originally Posted by Blackdog_kt View Post
You can now use emergency power and partial flaps.

With the patch i can easily take off in the previously impossible cross country quick mission...with 100% fuel and a full bomb load

How to:

Mixture auto rich (levers full back) and prop pitch fine for high RPM (levers full forward)

Start engines on outboard tanks and get them to about 130 degrees cylinder temps and 50-60 degrees oil temps. They warm up much faster now so pay attention if you are used to warming them up with closed cowl flaps. You also spawn with the parking brakes on, so you can run them up a bit. At this point you can throttle them up enough to taxi to runway.

Once aligned with the runway, open your radiators fully and come to a stop. Calibrate your compass, center your rudder trim (it still spawns with starboard trim dialed in) and set your flaps to 20 degrees.

To set flaps: we now have flaps up, flaps down and flaps neutral, this governs the flap motors. So, press flaps down until the motor is set to lower them, then once you hit 20 degrees press flaps up to bring it back to neutral and keep them there.


For take-off: Engage boost cut out. Smoothly advance throttles to maximum. If your cylinder temps are below 150 you might get a big of sputtering from the engines, so you could check and momentarily close your cowl flaps before takeoff to bring it back up.

Roll out, lift off at about 70 mph and retract gear as soon as you have a positive rate of climb. Keep climbing at full emergency boost, just watch your cylinder temps (mine hover around 230 during this part) and don't climb too steep. Steep = slow = no airflow = overheating.

Climb to 500ft or so above ground and let your nose drop to level flight in order to speed up and increase airflow over the engines.
At this point you can configure for cruise/climb and save your engines from further heating. Retract flaps, pull prop pitch back to coarse, throttle back to +3 and disable boost cut out. Switch to inboard tanks.

You will lose a bit of altitude during this last part, but once you get to 140 mph it flies and climbs beautifully on coarse pitch all day long (i only use fine pitch for take-off, approach and landing).
Just monitor your temps during the flight and you'll be fine. It's much more forgiving now and you need less open cowl flaps once you are moving at a good pace.
Bravo dude nice post It'd be great if you could see your way to a sticky for it
Reply With Quote
  #5  
Old 05-14-2012, 04:52 PM
satchenko satchenko is offline
Approved Member
 
Join Date: Dec 2009
Posts: 112
Default

Any news today BlackSix?
Reply With Quote
  #6  
Old 05-14-2012, 05:04 PM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

The disappearing ac/LOD's is worse with this mini fix.

Had my first Screen Freeze and Launcher crash on ATAG about 30 min after joining. Files sent.

Stutters and huge FPS jumps over certain areas of the map (even at 18k) are also back. Locking Vsync to 30fps seems to have cured that problem.
__________________
MP ATAG_EvangelusE

AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor.
Reply With Quote
  #7  
Old 05-14-2012, 09:22 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by JG52Krupi View Post
Dammit Blackdog now my fingers are itching to get back in the old dog, hopefully all aircraft will be a pain/so much fun to fly!
You know you wanna...

The only reason i'm not flying the Blenheim more is that i'm making up for lost time with the Ju88. Previously my CPU would occasionally overheat and force a full PC reboot, but with the 88 it happened each and every time. Now that the new patch gives slightly lower CPU loads my temps are nice and cool and i can fly the 88, so i'm focusing on that one for a while.

Quote:
Originally Posted by ATAG_Keller View Post
I've noticed while flying the He-111 and Stuka that some cockpit textures as well as external skin textures are low resolution when below 1000m, when you exceed 1000m of elevation the high resolution textures kick in.

Last night I did a dive bomb attack with a Stuka and noticed the low resolution textures had come back when I pulled out of my dive.
I've had low-res textures since forever, not just with the latest alpha patches. I think it's a combination of the way textures get loaded, as well as available video RAM (and maybe plain RAM as well).

What you are describing to me sounds similar. Not enough memory to load everything at the detail settings you choose, but as soon as you climb a bit and the ground LOD transition kicks into effect some resources are freed to load up your cockpit textures. As soon as you dive below that altitude the ground loads again at increased detail, it's out of resources again and the cockpit textures drop in detail to compensate.

Last edited by Blackdog_kt; 05-14-2012 at 09:27 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:51 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.