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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-13-2012, 01:30 PM
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ATAG_Snapper ATAG_Snapper is offline
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Location: Kitchener, Ontario, Canada
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Quote:
Originally Posted by DroopSnoot View Post
I still have huge lag spikes when nearing twin engine aircraft.
Last night on the ATAG Server all Red RAF fighter pilots suffered huge lag over Manston during a sustained attack by manned 110's, Ju88's, and 109's.

Specifically, whenever a Red pilot would approach even a single manned multi-engine, his frame rate would abruptly drop to a 1 fps slideshow. For those that didn't then lose control and crash, the frame rate would gradually increase back to normal once the multi engine a/c had moved on.

I had my in-game setting set to "Medium" with SSAO turned "ON", then later in the evening SSAO was turned "OFF". The manned multi engine lag occurred every time as I drew near in my Spitfire IIa. Other Red pilots (6 pilots in all) on Teamspeak sustained the same lag with multi engine aircraft. In fact, to locate a multi engine aircraft fairly close by, we merely needed to pan around with our TrackIR's and if you noticed a sudden decrease in frame rate -- you were looking at a nearby multi engine a/c. This lag did not occur to nearly as bad a degree with single engine a/c (109's, Stukas). We had the whole gamut come at us at Manston last night -- it was fast 'n furious. The Radar Station at I12 (nearby Ramsgate) was knocked out and the Spits were powerless to stop them.

Strangely, there was no such problems with lag when attacking AI bomber formations last night.
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