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#1
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Wow! Shared kills is something that needed doing for a very long time now. Not only is it historical, but it eliminates the 'kill stealing AI' and that's awesome!!! Also prevents me from stealing kills from the AI
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#2
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Any word on a facelift on the 109's? After all you did the 110 so it shouldn't be much of a strain...
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#3
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I have a question about the share kill..
is there a hit´s percentage to start counting a share? I mean, I hit an enemy plane with two bullets and my wingman damage him hard. The enemy goes down. Still would be a shared kill? In other way, my wingman hit an enemy, and when it is going down I shoot and hit him. If there´s no minimal Percentage of hits to start counting, this feature can eliminate the kill stealers, but the "half kill stealers" could survive. Thanks. Great job as usual DT!
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Bombing smurfs since a long time ago... Last edited by ECV56_Guevara; 05-12-2012 at 05:38 AM. |
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#4
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Keep in mind there are 3 types of Bf110 in the game and 15 Bf109 variants. The effort involved will be substantially more if they go that route.
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Find my missions and much more at Mission4Today.com |
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#5
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About the shared kills...
I don't know if it's posible, but to avoid the "half-kill stealers", there should be some control over "when" the hits count. Let me explain... After a wing comes off, any aditional hits shouldn't count, since that is a confirmed kill. Hits before this damage are ok, hits after that just a waste of ammo, and a chance for half-kill steal. I've seen people shooting at planes falling without the tail section just to KS, that's why I make the suggestion. Thx as usual and forgive my english if what I wrote is hard to understand.
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#6
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Even more so in case of a single-engined a/c with its engine in flames. Many times I set my opponent's engine on fire and broke off, only to discover that some friendly AI put a few more bullets into it and stole my kill.
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#7
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can you tell us the errors that the update fixes
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#8
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Quote:
Sometimes you get kill credit immediately. Other times you have to wait for minutes until the plane crashes or explodes. Other times you have to wait until the plane"blows up" after it sinks well beneath the water. (Maybe it has to hit the bottom of the water?). Sometimes, you get no credit at all, if the pilot successfully crash-lands his airplane - even if it's behind your own lines! The way it should be is you should get instant kill credit for any one of the following "criticial hits" - Crew Bailing Out, Engine Inoperable, Plane on Fire, Pilot Killed, Plane Unflyable due to crash or missing parts. Unless Team Daidalos really wants to wade into the swamp that is realistic historical kill/ damaged/ probable, scoring. . . . (Examples: You don't get credit because a) it's your first kill and you're flying for the Japanese. b) No friendly forces were able to confirm it. c) Your squadron records were lost. d) A higher-ranking officer also shot at the plane and hit it, even though you were closer and actually inflicted the lethal damage.) |
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#9
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interesting video)
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#10
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Gentlemen, your latest vid has made me a very happy chap! I have long lamented the lack of taxi to takeoff as a mission builder, if not only for the sake of realism but also being restricted by runway length if you have a number of flights taking off at once from the same field - excellent work!
Now if the planes could arrange themselves into staggered pairs when pulling onto the runway and then take off in pairs too, that would be the piece de resistance! |
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