Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 05-11-2012, 08:47 AM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by JtD View Post
The lock ups were too difficult to fix in the what was meant to be a quick fix patch, so it was left for a later patch, hopefully 4.12.

Are you sure NOTHING was done regarding this issue? After applying the 4.11.1 patch, I can now play my 'bad' missions in coop mode without any lockups.

The only problem I still have is loading these big maps into the FMB. For instance, the Solomon maps refuse to load most of the time. Once in a while they will load but I haven't figured out the 'trick' (if there is one) to getting them to load every time.

However, I'm happy that now my Solomon map missions are actually playable without locking up.

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
Reply With Quote
  #2  
Old 05-11-2012, 03:36 PM
JtD JtD is offline
Il-2 enthusiast & Moderator
 
Join Date: Oct 2007
Posts: 903
Default

No, I'm sure SOMETHING was done, but I have no idea how much. I'm also sure that the problem wasn't solved completely, but I'm really glad that your problem is gone for now.
Reply With Quote
  #3  
Old 05-11-2012, 03:48 PM
MicroWave's Avatar
MicroWave MicroWave is offline
Approved Member
 
Join Date: Sep 2009
Posts: 144
Default

Quote:
Originally Posted by Aviar View Post
Are you sure NOTHING was done regarding this issue? After applying the 4.11.1 patch, I can now play my 'bad' missions in coop mode without any lockups.

The only problem I still have is loading these big maps into the FMB. For instance, the Solomon maps refuse to load most of the time. Once in a while they will load but I haven't figured out the 'trick' (if there is one) to getting them to load every time.

However, I'm happy that now my Solomon map missions are actually playable without locking up.

Aviar
You've been very helpful in providing missions to test, so we did manage to fix some stuff. But for example 'Stress test mission' still causes lock up after some time.
I'm not sure what's going on with DCG missions lockups that I see reported.
I guess I'm off to play some DCG campaigns.
__________________
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Reply With Quote
  #4  
Old 05-11-2012, 08:13 PM
yeikov yeikov is offline
Registered Member
 
Join Date: Mar 2010
Posts: 8
Default

In case it helps, I've attached the mission that caused my lock ups in 4.11.1 (generated by DCG 3.47 beta6).
I've run it 3 times now, 2 times it locked up after ~30 min flying, the other time I tried the workaround explained by Jameson here and it did not.

Thanks for the support, and for the great work you're doing!
Attached Files
File Type: zip DCG_Normandy.zip (10.2 KB, 0 views)
Reply With Quote
  #5  
Old 05-12-2012, 09:09 AM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by yeikov View Post
In case it helps, I've attached the mission that caused my lock ups in 4.11.1 (generated by DCG 3.47 beta6).
I've run it 3 times now, 2 times it locked up after ~30 min flying, the other time I tried the workaround explained by Jameson here and it did not.

Thanks for the support, and for the great work you're doing!

That 'workaround' may or may not work for offline play but obviously could not be used with an online mission or a mission played offline in Coop mode.

On another note and just out of curiosity, what does this part of the 'workaround' mean? ---->

"The only thing I've found that works is to pause when it starts to lock up..."

In particular, what does "...when it starts to lock up..." mean? When I was experiencing lockups (in 4.11), the mission would simply lock up out of the blue. There was no 'start' or warning. So, once the mission was locked up, are you saying that following this 'workaround' would unlock the mission?

*Could it be that the person who wrote the 'workaround' instructions MEANT to say '...The only thing I've found that works is to pause BEFORE the mission usually locks up..."....?

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1

Last edited by Aviar; 05-12-2012 at 09:11 AM.
Reply With Quote
  #6  
Old 05-12-2012, 09:26 AM
yeikov yeikov is offline
Registered Member
 
Join Date: Mar 2010
Posts: 8
Default

Hi Aviar,

Yes, you're right, it's just a temporary (I hope ) "fix" just for offline missions.
I also did not understand the part "when it starts to lock up", for me it happens suddenly too. So the time I tried I just did it at the start of the mission, and as I said I had no lock up.
Maybe just luck, 3 tries are not a very thorough testing... But for my part, I'll include that in my engine start and warm up procedures from now on

Y.
Reply With Quote
  #7  
Old 05-12-2012, 02:20 PM
jameson jameson is offline
Approved Member
 
Join Date: Feb 2010
Posts: 222
Default

Aviar, problem is like when in some missions planes spawn and there is a slight lock up, but it reoccurs at ever decreasing time periods until "applications tried to read memory at xxxxxxxx, memory could not be read" message appears. Thus I pause the game to stop it fully locking up. I have not had the problem onine but then it's been a while since I been online, I did not think this affected online play, but will stand corrected if this is the case. Regards.
Reply With Quote
  #8  
Old 05-12-2012, 08:02 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by jameson View Post
Aviar, problem is like when in some missions planes spawn and there is a slight lock up, but it reoccurs at ever decreasing time periods until "applications tried to read memory at xxxxxxxx, memory could not be read" message appears. Thus I pause the game to stop it fully locking up. I have not had the problem onine but then it's been a while since I been online, I did not think this affected online play, but will stand corrected if this is the case. Regards.
It looks like you are having a different issue than I was having. I never had anything like "...ever decreasing time periods..." or any kind of error messages once my game locked up.

Also, my lockups were occurring online as well as offline, as I host a lot of coop missions.

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1

Last edited by Aviar; 05-12-2012 at 08:24 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.