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#1
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Are you sure NOTHING was done regarding this issue? After applying the 4.11.1 patch, I can now play my 'bad' missions in coop mode without any lockups. The only problem I still have is loading these big maps into the FMB. For instance, the Solomon maps refuse to load most of the time. Once in a while they will load but I haven't figured out the 'trick' (if there is one) to getting them to load every time. However, I'm happy that now my Solomon map missions are actually playable without locking up. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#2
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No, I'm sure SOMETHING was done, but I have no idea how much. I'm also sure that the problem wasn't solved completely, but I'm really glad that your problem is gone for now.
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#3
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I'm not sure what's going on with DCG missions lockups that I see reported. I guess I'm off to play some DCG campaigns.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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#4
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In case it helps, I've attached the mission that caused my lock ups in 4.11.1 (generated by DCG 3.47 beta6).
I've run it 3 times now, 2 times it locked up after ~30 min flying, the other time I tried the workaround explained by Jameson here and it did not. Thanks for the support, and for the great work you're doing! |
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#5
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That 'workaround' may or may not work for offline play but obviously could not be used with an online mission or a mission played offline in Coop mode. On another note and just out of curiosity, what does this part of the 'workaround' mean? ----> "The only thing I've found that works is to pause when it starts to lock up..." In particular, what does "...when it starts to lock up..." mean? When I was experiencing lockups (in 4.11), the mission would simply lock up out of the blue. There was no 'start' or warning. So, once the mission was locked up, are you saying that following this 'workaround' would unlock the mission? *Could it be that the person who wrote the 'workaround' instructions MEANT to say '...The only thing I've found that works is to pause BEFORE the mission usually locks up..."....? Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 05-12-2012 at 09:11 AM. |
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#6
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Hi Aviar,
Yes, you're right, it's just a temporary (I hope I also did not understand the part "when it starts to lock up", for me it happens suddenly too. So the time I tried I just did it at the start of the mission, and as I said I had no lock up. Maybe just luck, 3 tries are not a very thorough testing... But for my part, I'll include that in my engine start and warm up procedures from now on Y. |
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#7
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Aviar, problem is like when in some missions planes spawn and there is a slight lock up, but it reoccurs at ever decreasing time periods until "applications tried to read memory at xxxxxxxx, memory could not be read" message appears. Thus I pause the game to stop it fully locking up. I have not had the problem onine but then it's been a while since I been online, I did not think this affected online play, but will stand corrected if this is the case. Regards.
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#8
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Also, my lockups were occurring online as well as offline, as I host a lot of coop missions. Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 05-12-2012 at 08:24 PM. |
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