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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-08-2012, 07:12 PM
David Hayward David Hayward is offline
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Originally Posted by Tree_UK View Post
14 months after release and you still think they will get this junk working?
Why are you here if you think they'll never fix it?
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Old 05-08-2012, 07:15 PM
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addman addman is offline
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Originally Posted by David Hayward View Post
Why are you here if you think they'll never fix it?
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Old 05-08-2012, 07:21 PM
David Hayward David Hayward is offline
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addman, he killed the horse long ago. It's time to move on.

I'm certainly not planning to hang around here if I decide the game can't be saved.
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Old 05-08-2012, 07:28 PM
d.burnette d.burnette is offline
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Well as for myself, my wait has not been quite as long as many of you.
I was heavily into IL2, first with FB, then with the AEP followed by PF. Then eventually I got 1946 to make it easier to have it all together. Most of my flying was done offline, but man did I ever have many, many enjoyable hours with it. I remember quite well, it was the reason I purchased Track IR - never will forget that first flight in IL2 with my new Track IR device...

I followed the development of the sequeal with great anticipation. Then time kept going by and going by, and nothing. Then a change of my position at work took me away from simming much for a while. Then I got more back into it, and started checking out what then was knows as CLOD. This was after the Russian release but before the release in the states.

After reading up on the forums, I decided to hold off. Then after the release here in the states, and reading up some more, I decided to hold off longer. Then about 7-8 weeks ago, reading about this new patch, I decided to go ahead and pull the trigger and purchased it through Steam. The first couple of weeks I spent off and on mapping my controls, building a joystick file for it , for my Cougar HOTAS. I have only flown about 3 hours in it, mainly in the quick missions, then I decided to hold off and wait for this new patch. Performance was "ok", but I decided to just wait and see what the patch brings before really getting into it heavily.

I can certainly understand the frustration many must be feeling. I have to admit, after seeing an update a couple of weeks ago, I fully expected the patch that would be released , to be much further along than apparently what it is now, based on what I have read here. I myself, just do not have the time to spare to go through the efforts of testing this alpha patch release and providing the feedback to help, if I did I certainly would. But it will remain in a holding pattern for me, until probably it is an official patch updated through Steam.

I really don't view it as I have anything to lose. I would love to have the glory of the sim available to me that most hope CLOD will be. Yes, I paid full price on Steam, but it is not really that much money - I have certainly spent more and gotten far less. I do hope they get it to where the majority would like to see it, and if the sequel proves to be very good I will not hesistate to get it as well, but I will wait like I did with CLOD to be sure it is.

In the meantime I have other good flight sims to entertain me while I wait, granted not a good WWII sim like I want more than anything, but I will patiently wait to see the end result of this latest patching process, and hope for good things for all...
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Old 05-08-2012, 07:35 PM
TonyD TonyD is offline
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Is it just me, or does the misspelled title of this post seem somewhat ironic? The actual truth, if this poll is anything to go by, is that the vast majority of users have seen a performance increase, which was the purpose of this update. I also believe that a lot of those that voted ‘Similar performance’ had good frame rates to start with, and haven’t noticed that increasing graphic settings has a minimal impact on performance (which would result in them voting ‘Better performance’ if they had a chance to vote again).

B6 stated that there were some known errors in the patch that they were working on, and hopefully they will be addressed soon, but for most users the promised performance increase is a reality.
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  #6  
Old 05-08-2012, 07:52 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by furbs View Post
Do you think maybe the FPS increase could be anything to do with them chopping the clouds out, the textures being lowered and people turning tree's and grass off?

Perhaps, but if they can pinpoint the issues they can update those features and optimize them.
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Old 05-08-2012, 08:46 PM
TonyD TonyD is offline
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Do you think maybe the FPS increase could be anything to do with them chopping the clouds out, the textures being lowered and people turning tree's and grass off?
No. I’ve run the ‘Black Death’ track a number of times in both versions, and haven’t noticed anything missing. There are some minor graphic differences (the explosion’s concussion for eg.), and one or two errors (bomb craters seen through the BF109), but the engine’s rendering speed has been greatly enhanced, for me anyway. I am one of the lucky few (?) who have experienced a huge improvement in frame rates, 70% in terms of the BD track at the same settings. I have been able to increase the detail level since with almost no reduction in performance .

I also test by flying around at low altitude over Dover, blowing up the fuel depot and checking frame rates with the effect in view and not. With VSYNC enabled the frame rate stays almost constantly at my screen’s refresh rate, only dipping to the low 30’s when getting very close to the fire.

I am currently flying the ‘Operation Sealion’ missions with all graphic settings on ‘High’, and it runs flawlessly. I do have to put up with the ‘blue lines’ error (due to my particular gfx card, which is annoying), but I notice them less when involved in the game.

I must admit to being very surprised and impressed with the performance improvement, if not by some of the more irritating errors, but have hope that these will be addressed soon. All things considered, a large step forward in my opinion. (Although I have wondered whether one of AMD’s recently ‘released’ staff members has ended up at 1c, and slipped some Bulldozer optimisations into the code )
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