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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-08-2012, 04:59 PM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by jcenzano View Post
AGREED, but only regarding straight and level, nav turns and so on. High maneuverability flight and, of course combat (DF) flight, require much bigger inputs and therefore greater forces applied to the controls.

i dont have much experience with prop A/C. I have mainly flown A/C with hydraulic assisted or FBW controls, but I beleive forces needed in WWII A/C (specially at high speed) were even bigger that the ones required on modern jets.
yep, as airspeed increases you need to apply stronger force, but it's mainly for pitch control, since roll is favoured by the gyroscopic effect of prop. I have done aerobatics with the Yak 52 and T-6, and you can appreciate the difference in input as you travel faster.

Things are inversely proportional with rudder control for instance: the faster you're going the less input you will need, but then again you might need slightly stronger pressure.

One thing that I haven't still met in sims is the tendency of high performance propeller aircraft to torque themselves out of low airspeed situations: when reaching the top of a loop, even on a T-6 or Yak you really need to keep the plane in position, otherwise the torque induced by the propeller would turn you upwards and out of the manoeuvre. This was particularly strong in the P-51, albeit I could only "feel" it as a passenger.
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