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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-08-2012, 12:33 PM
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bongodriver bongodriver is offline
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in theory I should be able to give feedback on the Tiger Moth FM as I have a fair bit of experience on type,I do think the basic elements are accurate but the difference between the desktop experience and RL is massive for obvious reasons, yes the aircraft flies at accurate speeds for given power/attitudes and the basic systems and instruments are well represented.

Tiger Moth does not have self start (needs groundcrew to prop swing)

the engine sound is just not right.

the ground handling is not accurate, tigers are quite manouverable on the ground, I find in game it has the turning circle of a cruise liner which is accurate only if your tiger moth has found it's way onto a hard surface where the tail skid does not find traction in the ground

the ailerons are not modelled correctly, at full deflection the down going aileron should come back to the neutral position.

the side to side wallowing during taxi is slightly over done, the tiger wasn't so wobbly on the ground.

the instructor/student seating is the wrong way round, in military service even the ab-initio student would have taken the back seat from the start, some people who have had air experience flights in tigers get confused by this because in modern times the instructor/pilot sits in the back.

there are other elements of a sim that will never catch the true experience for obvious reasons.

all in all though as a real life pilot I find the 'feeling of flight' well represented in the sim, the flight dynamics as a whole are in tune with my expectations and the modelling of technology of the era feels quite good according to my own experience with vintage aircraft.
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  #2  
Old 05-08-2012, 12:54 PM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by bongodriver View Post
in theory I should be able to give feedback on the Tiger Moth FM as I have a fair bit of experience on type,I do think the basic elements are accurate but the difference between the desktop experience and RL is massive for obvious reasons, yes the aircraft flies at accurate speeds for given power/attitudes and the basic systems and instruments are well represented.
same here. And I agree with Bongo.

Quote:
Tiger Moth does not have self start (needs groundcrew to prop swing)
I think some Canadian late versions had a starter motor, but I'm not 100% sure. Whichever the case, the RAF only had manual prop swing.
Quote:
the engine sound is just not right.
yes, and I'm not too sure about the exhaust being accurate either, the ones I flew with had all a 4 in one exhaust.
Quote:
the ground handling is not accurate, tigers are quite manouverable on the ground, I find in game it has the turning circle of a cruise liner which is accurate only if your tiger moth has found it's way onto a hard surface where the tail skid does not find traction in the ground
I agree on this as well, but then again I only have experience with versions mounting a tailwheel as opposed to the tailskid.
Quote:
the ailerons are not modelled correctly, at full deflection the down going aileron should come back to the neutral position.
Yep, one of the defining feature of the Tiggie.

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the side to side wallowing during taxi is slightly over done, the tiger wasn't so wobbly on the ground.
I guess it depends on what grass you're taxing on, I had quite wobbly taxiing normally

Quote:
the instructor/student seating is the wrong way round, in military service even the ab-initio student would have taken the back seat from the start, some people who have had air experience flights in tigers get confused by this because in modern times the instructor/pilot sits in the back.
can't tell on this one, but I'll trust Bongo on it.
When flying solo though you seat on the back, so it makes sense to be trained on the position you'd fly solo in.
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there are other elements of a sim that will never catch the true experience for obvious reasons.

all in all though as a real life pilot I find the 'feeling of flight' well represented in the sim, the flight dynamics as a whole are in tune with my expectations and the modelling of technology of the era feels quite good according to my own experience with vintage aircraft.
very very true: the chilling sensation of open cockpits above all!
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  #3  
Old 05-08-2012, 12:56 PM
ChocsAway ChocsAway is offline
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'its harder to aim now'

You're not kidding... I can't hit a bloody thing anymore!
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