Quote:
Originally Posted by Robert
We may be eternal optomists getting our hopes dashed over and over again, but we did buy CoD knowing what we have.
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mmmh again I think there's a bit of hindsight going on, but in a way I agree. I personally bought the game with the conviction that they hadn't finished it, but did I imagine it would take them more than a year to fix it? Hell no.
I've said this before, and I still believe that it was a case of conflicting deadlines with Ubisoft. They've been working on this project for YEARS, and I remember the interview released when Ilya joined the team: Oleg had this very smarmy smile and sent messages along the lines of "we're not just gonna deliver a new IL-2 series sim, we're gonna set the grounds for a new simulation that is gonna take over Microsoft FS". Something went awfully wrong along the road though: there have been at least 3 major re-works from scratch if memory serves, the publisher got a bit twitchy about it and good old Oleg decided to let go and concentrate on other projects (after all, he's always been an active part of the community, and the community gave him all kinds of crap over the years..) and Ilya took the rudder of the boat.
Deadlines are deadlines though, and they were forced to release an unstable, half-finished job, with the promise of fixing it along the way. Obviously it was a big bargain, because when it comes to such an unprecedented level of detail, combined with so many accurate parameters and details and a game engine made from scratch, it's obvious that things can go very, very wrong.
We're still here though, some because are believers, some just want what they paid for.. the truth is that if Ilya made an opening gesture and explain things for what they are (like some of his colleagues in other projects did) he wouldn't have had such a hard time from all the people here.
Paying customer+no finished product+no info= big mess, and you don't need to be a fine analyst to understand that..