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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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For my opinion this is a dead project. After saturday i give it up. This game after so many months is still too crude and horrible to hope in somenthing more.
I would like only to know what has gone wrong with Storm of War, because it did look much better than this r*****h. ![]() CoD will not be the new serie for the IL2 community, this for sure. We'll see in the next two years with Moscow. |
#3
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I am not comparing collapse of finance sector and video game dev... I am comparing state of denial of FEW people here, who act on behalf of devs and whole community (cuz "dectractors" are not part of community) and put themselves in the position to judge whats good and whats wrong (for this game, combat sim world, video game industry etc...). Beta patch is alpha patch. What devs really wanted from their customers - enjoy their game by playing it or to become their alphatesters? Now all of you play "IL2: AT" game, where AT means ALPHA TESTING... Enjoy it, if you have nothing better to do... P.S. Don't be angry, because people are fed up with Luthier making them fools once again... Last edited by Opitz; 05-07-2012 at 10:36 AM. |
#4
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IMO whatever you are - a negative or positive person - you are part of this community. Even those who did not buy the game yet, but are lurking to find it in a fixed state. Quote:
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#5
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pre patch,
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#6
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![]() Wow, that really is a big difference. The textures are very soft in comparison! I'm just checking out the on the lettering on the dials and also the top of the control column. That's a big difference in definition! It seems that to increase the frame-rate they have decided to remove all the beauty, like clouds, grass, textures....so removing 50% of the items it came with should increase the frame-rate by 50%? Not the best way of fixing it surely? MP (Still living in hope!)
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#7
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This post would be more useful in the bugs thread than in a Trolling thread fruitbat.
![]() BTW, for the "audience", they did not remove the textures to improve the performance, how this can even be true if the textures are there in the 70 FOV view ? The textures still there even in the 90 FOV, if you use the offset button and move forward the mouse they will be visible : ![]() The problem its just that the range of the new texture manager is to short in cockpit view while you are using the 90 FOV. This make me wonder even if our "beloved audience" have played the game or just go here to throw his "invaluable comments". |
#8
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![]() Last edited by fruitbat; 05-07-2012 at 12:55 PM. |
#9
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both images got a bit purple coloring, the 2nd lost its sharpness
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#10
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Many weeks of thinking this is getting fixed and that is getting fix, judging by the reports coming out. Then we find out these things are the same and even worse for many when the patch finally arrives. I wonder why people moan I really do. Last edited by PotNoodles; 05-07-2012 at 12:29 PM. |
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