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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Last edited by ATAG_Snapper; 05-06-2012 at 08:06 PM. |
#2
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Just a wild guess and don't laugh...is possibly a head wind
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#3
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Definitely a good thought, Slip. I don't believe winds are programmed in either the offline or online (ATAG server). Even so, I'm not sure wind would have too much (if any) effect on INDICATED airspeed per my chart. It certainly would on TRUE air speed.
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#4
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Yea I remember having trouble turning on ground in ATAG 1
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#5
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![]() I'll check into that. Engine torque would also affect ground handling AFAIK. BTW, I'm no test pilot -- real life or virtual. I certainly invite anyone/everyone to try this or any variation and/or aircraft. It was Camber's post somewhere in this forum that got me to wondering about offline to online. The A2A data I had done earlier for my own interest -- apples to oranges as I've already expressed on this forum.
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#6
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![]() I can get on ATAG and fly for hours without CTD post patch as long as I stay away from other planes ![]() To summarise: * significant and unpredictable speed differences between the tool tip (roundimg to 10mph doesn't help), the cockpit gauge and the no-cockpit gauge. * No real difference between online and offline speeds for me, and Spit II offline speeds consistent with last test * full to 1/2 radiator makes a small difference (about 10mph) * canopy closed/open makes no difference Again, ball centred, wave skimming, time allowed to settle. Online speeds are (tool tip reading)/(approx cockpit gauge to 5mph) 1/2 rad +6.25psi 3000rpm 270/275 full rad +6.25psi 3000rpm 260/265 1/2 rad +9psi 2800rpm 290/290 Offline speeds we can also add the no cockpit gauge (tool tip reading)/(approx cockpit gauge to 5mph)/(no cockpit gauge) 1/2 rad +6.25psi 3000rpm 260/270/270 1/2 rad +9psi 2800rpm 280/280/293 I think the new patch is trying to make me feel better, it CTDs so fast so it lets me get there faster than others ![]() Last edited by camber; 05-06-2012 at 10:42 PM. |
#7
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Thanks for posting this, Camber.
Your SL data for the IIa squares with what I got for both online and offline ie 290 mph IAS +/- 2 mph. Where my data began to diverge (offline vs online) is when I climbed to 5,000 feet and 10,000 feet. The online Spit IIa begins to seriously decline in IAS while the offline Spit IIa holds a fairly steady IAS right up to 10,000 feet (and possibly higher -- did not test beyond 10K). I can't fathom why the two flight models for the two same aircraft should be so different at emergency combat settings ie. 2800 at full overboost. (The needle goes off scale on the boost gauge, so I can't tell if it's +9 lbs or +12 lbs -- or something else for that matter).
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#8
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Wind does not/cannot affect IAS or TAS (True) , it will affect Ground Speed. From IAS you determine TAS you then apply the wind effect to get Ground Speed. |
#9
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I reasoned that wind would be the only variable between the on-line and off-line test's done by Snapper...pitot tubes have been installed in RL with environmental faults (inherent errors) magnified due to placement error, and after all we are dealing with a game here, and proper coding being done.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 05-06-2012 at 10:16 PM. |
#10
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Thanks for the clarification, IvanK!
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