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  #1  
Old 05-06-2012, 05:33 PM
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Quote:
Originally Posted by K_Freddie View Post
The final test would be P47-vs-something else.

We all know that the p47 'dropped like a brick'... if this doesn't happen in comparison to other a/c... we quiet simply have a FM problem .. period!


This is a valid, if not 'niche' point brought up by mayshine.. whether anybody likes it or not, is irrelevant.
and..
Yes Yes.. we've done the aeronautics and formulae ad-nauseum
Mayshine's question has been answered, dive acceleration difference exist in game already.

And P-47 falls like the brick in comparison with most other aircrafts.

Quote:
Originally Posted by BlackBerry View Post
I have a question, does bf109g6as outdive spitfire IX or fw190A8 during the initial phase in 4.11m?
Depending on initial conditions and your definition of "initial phase" that's probably possible.

FM data you posted for several planes looks like 4.11 data.


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Originally Posted by Crumpp View Post
Quote:
Originally Posted by JtD View Post
Because in game, g applies the same to all aircraft. Just like in real life.
Tell me you don't touch any of the flight models.....

Excess thrust......not the same!

And JtD is wrong in what exactly? AFAIK F=mg, g is a constant and is the same for every object in game.
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  #2  
Old 05-07-2012, 02:02 PM
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Quote:
And JtD is wrong in what exactly? AFAIK F=mg, g is a constant and is the same for every object in game.
Of course it is Fatcat. This is not the issue and completely irrelevant as to why your FM's would not exhibit any differences in dive acceleration. It does not answer the original poster's question.

Take the force triangle for a dive. A component of weight contributes to thrust based on the angle of dive. The difference between the force on the axis of motion in the dive and the force on the axis of motion for level flight is your initial excess force that will move the aircraft to its new equilibrium point velocity. The derivative between that and equilibrium is your average excess force along that vector....

Then apply the same formula...

Force = Mass x Acceleration

Rearrange it to solve for Acceleration: The acceleration of gravity is considered constant but acceleration is not constant.

Acceleration = Force/Mass

You then have the aircrafts acceleration rate to the equilibrium point.

Now I am not a computer programmer but I am sure there is a way to look at the code to see if it following those principles.

Last edited by Crumpp; 05-07-2012 at 02:13 PM. Reason: Removed note on assumption original posters point on dive acceleration is valid, I understand it is not.
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  #3  
Old 05-07-2012, 05:01 PM
JtD JtD is offline
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Quote:
Originally Posted by Crumpp View Post
It does not answer the original poster's question.
But it does. The original poster asked in the topics title why there are no dive acceleration differences. There aren't because gravity is the same for all planes. As soon as you consider anything else, the dive accelerations are different. Had he asked why all the dive accelerations are different, the question would have required a much more complex answer.
The answer was specifically given to the question asked.

Last edited by JtD; 05-07-2012 at 05:16 PM.
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  #4  
Old 05-07-2012, 08:35 PM
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The amount of excess thrust determines an aircraft dive acceleration.

The acceleration of gravity is constant but that excess thrust is not constant. It is a characteristic of the design and each aircraft will have a different acceleration in a dive.
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Old 05-08-2012, 09:39 PM
K_Freddie K_Freddie is offline
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Probably something to do with engine type/power and propellor type... Just guessing as I know sweet ....all, you know
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Old 05-08-2012, 11:27 PM
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Quote:
Originally Posted by JtD View Post
But it does. The original poster asked in the topics title why there are no dive acceleration differences. There aren't because gravity is the same for all planes. As soon as you consider anything else, the dive accelerations are different. Had he asked why all the dive accelerations are different, the question would have required a much more complex answer.
The answer was specifically given to the question asked.
Dive acceleration is not solely a function of gravity.

One must also account for frictional coefficients and powerplant thrust as they relate to the specific "dive" profile being discussed, as well as each individual aircraft's operational guidelines and parameters. It's not a simple answer by any means.

If anyone has a direct link to that TAIC study report, please post it, I'd be very interested to read it.
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Old 05-09-2012, 02:46 AM
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as well as each individual aircraft's operational guidelines and parameters.
Excellent point.
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  #8  
Old 05-09-2012, 04:37 AM
JtD JtD is offline
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Quote:
Originally Posted by Whacker View Post
Dive acceleration is not solely a function of gravity...
I know. So once more: If someone asks why dive accelerations are the _same_, he doesn't want to know about thrust, drag and whatnotelse. Because these are reasons for _different_ dive accelerations.
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Old 05-09-2012, 09:11 AM
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Originally Posted by Crumpp View Post
Of course it is Fatcat. This is not the issue and completely irrelevant as to why your FM's would not exhibit any differences in dive acceleration. It does not answer the original poster's question.
Who says that there is no difference in dive acceleration. Whole premises in initial question is wrong. There is a difference in dive acceleration.

Quote:
Take the force triangle for a dive. A component of weight contributes to thrust based on the angle of dive. The difference between the force on the axis of motion in the dive and the force on the axis of motion for level flight is your initial excess force that will move the aircraft to its new equilibrium point velocity. The derivative between that and equilibrium is your average excess force along that vector....
You are missing the point here, people want dive acceleration "fixed" as there is some magical switch that is turned on when plane start to dive but there is no such thing. All you have are Thrust, Lift,Drag and Weight acting on a plane no matter what's the plane attitude.

If you change something you will change plane behavior in all flight regimes not only in dive. If you have plane behavior modeled reasonably well in level flight and climb than there is no reason to believe that dive behavior is wrong.

Where game has its problems are extreme parts of flight envelope but that's not what the thread starter asked.


BTW Long ago I made tests and posted it on CWOS but it's lost now. But anybody can repeat it.It's simple.

1. Start the plane at alt above the initial testing point. Use no cockpit view to get TAS and stabilize the plane at desired TAS.

2. Keep the TAS constant and measure the time required to pass from the start altitude to end altitude.

3. Repeat for all planes you want to test, try it with no power and full power.

4. Compare the results.


As the test measure the time required to get from StartAlt to EndAlt it also measure the distance traveled. Test requirement is that TAS is kept constant so difference in time from let's say 4000m to 2000m will mean that planes passed different distances which in turn means that their diving angle was different.

Plane that needed longest to get to EndAlt is the best diving among the tested planes because it needed smallest help from gravity to keep its speed. Consequently it will dive fastest in a dive that is performed at same diving angle.
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Old 05-10-2012, 01:39 PM
BlackBerry BlackBerry is offline
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Quote:
Originally Posted by FC99 View Post
Who says that there is no difference in dive acceleration. Whole premises in initial question is wrong. There is a difference in dive acceleration.

You are missing the point here, people want dive acceleration "fixed" as there is some magical switch that is turned on when plane start to dive but there is no such thing. All you have are Thrust, Lift,Drag and Weight acting on a plane no matter what's the plane attitude.

If you change something you will change plane behavior in all flight regimes not only in dive. If you have plane behavior modeled reasonably well in level flight and climb than there is no reason to believe that dive behavior is wrong.

Where game has its problems are extreme parts of flight envelope but that's not what the thread starter asked.


BTW Long ago I made tests and posted it on CWOS but it's lost now. But anybody can repeat it.It's simple.

1. Start the plane at alt above the initial testing point. Use no cockpit view to get TAS and stabilize the plane at desired TAS.

2. Keep the TAS constant and measure the time required to pass from the start altitude to end altitude.

3. Repeat for all planes you want to test, try it with no power and full power.

4. Compare the results.


As the test measure the time required to get from StartAlt to EndAlt it also measure the distance traveled. Test requirement is that TAS is kept constant so difference in time from let's say 4000m to 2000m will mean that planes passed different distances which in turn means that their diving angle was different.

Plane that needed longest to get to EndAlt is the best diving among the tested planes because it needed smallest help from gravity to keep its speed. Consequently it will dive fastest in a dive that is performed at same diving angle.
I tried:4.11m Tempest mkv vs p51c engine overheat off, radiator closed

From 3000m altitude to 2000m, keeping speed=700TAS

2minutes and 2 second for tempest mkv
2minute and 30 second for p51c

So, p51c outdives tempest? No. Tempest mkv definitely outdives p51c!

BTW, this kind of "dive" is very shallow, smaller than 10 degree.
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