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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: In a perfect world...
1st person: One stage (you hit the key and the pilot bails out) 9 15.25%
1st person: Two stage (first press removes canopy, second press finishs sequence) 20 33.90%
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) 13 22.03%
1st person: Multiple stage (with each action required for bailout taking place separately) 11 18.64%
3rd person: One stage (you hit the key and the pilot bails out) 1 1.69%
3rd person: Two stage (first press removes canopy, second press finishs sequence) 2 3.39%
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) 1 1.69%
3rd person: Multiple stage (with each action required for bailout taking place separately) 2 3.39%
Voters: 59. You may not vote on this poll

 
 
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  #6  
Old 05-19-2008, 10:06 AM
Feuerfalke Feuerfalke is offline
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Join Date: Jan 2008
Location: Germany
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Quote:
Originally Posted by Former_Older View Post
I rather like allowing the crew to jump first. A small point maybe, but this also opens the possibility of having the AI perform this too under certain circumstances
+1 very good point - you should be able to order AI (or other players) to bail, while you try to keep the aircraft in the air for long enough

and

+1 for DKoor.

I don't care about the eyecandy, as it would mean a lot of work to model the complete sequence with all oddities that could happen (hitting wings and stuff, being wounded and pinned to the seat, drag, g-force-limitations, even the necessity to model interior and external details at the same time, etc.), but considering we will have a lot more player-crewed planes and bombers Former_Older and DKoor have some very strong points here.
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