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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: In a perfect world... | |||
1st person: One stage (you hit the key and the pilot bails out) |
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9 | 15.25% |
1st person: Two stage (first press removes canopy, second press finishs sequence) |
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20 | 33.90% |
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) |
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13 | 22.03% |
1st person: Multiple stage (with each action required for bailout taking place separately) |
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11 | 18.64% |
3rd person: One stage (you hit the key and the pilot bails out) |
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1 | 1.69% |
3rd person: Two stage (first press removes canopy, second press finishs sequence) |
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2 | 3.39% |
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) |
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1 | 1.69% |
3rd person: Multiple stage (with each action required for bailout taking place separately) |
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2 | 3.39% |
Voters: 59. You may not vote on this poll |
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Thread Tools | Display Modes |
#7
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Picture this! We're in a bomber that's been shot up, Some of the crew are dead, some are seriously wounded and can't bail out!
I think as pilot in command, if we order our crew to bail out, one of them should tell us that we're sentencing the wounded ones certain death if we leave them. Just think how heroic it would be to bring that bomber back on one engine or do a dead stick landing in a turnip field! Or how low you'ld have to be to run out on your disabled crew! We need to be given the choice! ![]() Which comes to the point. If we've got bombers with large crews, we're going to need realistic dialogue from the AI crew members. B17 2 was a good example! Last edited by Skoshi Tiger; 05-19-2008 at 09:51 AM. |
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