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#1
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Hello
87. Add the option to have Rearm/Refuel/Repair. Thank you. |
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#2
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Ability to disable the natural spawn positions at an existing airfield.
If you try to establish your own airfield layout with test runways and place that at a flat ground over a naturally existing airfield, let's say in the desert, those default spawn positions mess up your own airfield layout and, when unlucky enough, even make you spawn inside your test runways and explode instantly. On a second note, the ability to raise the generic spawn aircraft to test runway level. A sort of ramp to get from the flat test runways to the high ones would be great too. Huge thanks for the patch btw, awesome work once again! |
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#3
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Please add to 4.12:
-PZL.37B "Łoś" -PZL.23 "Karaś" Pre-war Polish Air Force was equipped with both planes -Messerschmitt Bf-109D, or E-1 -Flyable B-29 |
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#4
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Probably getting into the "too much work" territory, but still some nice thoughts:
88. "Neutral" faction. Grey or white that won't attack unless attacked or it's borders are violated. Think Switzerland or Spain. 89. Invulnerable option for any aircraft in full mission builder. So what spawned this was I'd like to be able to continuously dogfight against a certain aircraft, or work on bomber formation attacking without any of us getting shot down. Invulnerable player + infinite ammo + invulnerable AI planes = good solution, instead of continuously having to restart. |
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#5
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Quote:
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#6
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Quote:
Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#7
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90. Ability to add/remove waypoints via DS devicelink to all actors.
91. Ability to spawn/despawn objects through DS devicelink 92. Ability to change properties of existing objects through DS devicelink Im thinking 3rd party software. This would be HUGE help to all online wars out there, generals moving their ground units and requesting air support. |
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#8
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93. Multiplayer crew for dogfight mode.
94. Flyable Gloster Meteor and Avro Lancaster (with Grand Slam loadout Last edited by Blaf; 05-02-2012 at 02:02 PM. |
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#9
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97. Make provisions for the "temporary" airstrips on all new maps (level spaces w/o trees/buildings), and edit old maps to make them. I can supply the possible locations, but generally they should be arranged at the distance of 15-20 km, approximately in line, in sets of 4, 2-4 sets per map, with no big cities too near, and stationary AF can be a part of such "chain" 98. Make RRAB-500 a standard weapon for TB-3/DB-3 99. Make sure that Il-2 line carries the HE bombs/HE rockets combo (FAB-100+RS-132) in the maximum ordnance config, not HE bombs/AT rockets (FAB-100+BRS-132) 100. Make Il-10 carry 2-4*OFAB-100+4*RS-82 as the maximum ordnance load. 101. Make ZAB-100-40p (paper casing incendiary bomb) and ZAB-250-200(steel casing incendiary bomb) available for Soviet planes. 102. Make a Soviet field mod of A-20Gs with a a navigator seat (between the pilot and a turret) and a Soviet bombsight. Only the Soviet-type bombsight view is needed, and ability to carry FAB-1000. 103. A set of vertical textures of a "forest border" to solve the problems of "invisible trees" near the airfields-targets-etc. Last edited by =FPS=Salsero; 05-02-2012 at 08:30 PM. |
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