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#1
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Ecran is great until you start running Eyefinity or surround, things get seriously fubar'd with those higher resolutions. I asked in the thread on SAS if they could add something to a future version of that mod that would allow a menu screen setting in the [mods] section, like "menuscreensize=1920x1080". That would basically fix it for everyone. The two FOV mods are sorely, sorely needed.
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#2
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don't forget the number. It's easier to find something.
80.Is it possible to replace some of the 3D wood textures in the north of Kara airfield in the Solomons maps? I play often DCG campaigns with these maps and I noticed that some AI planes (like D3A1 or Ki-61) crash shortly before landing in this woods textures! Same result during a test mission in FMB! 81.Please add the A6M3-22 Zero fighter - (longer range, rounded wing tims) |
#3
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82. Spitfires XIV/XVI, although since the XIV is a true late-war beast, I think that should take priority.
83. Bombs on the Spitfire VIII's too please! Says here they can hold at least one 500 lb. bomb: ![]() And here's some pics with it carrying 2x250 lb bombs from http://www.discovertawau.com/news-an...e-part-1-of-5/: ![]() Last edited by SgtPappy; 04-30-2012 at 01:11 AM. |
#4
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84.
N1K1-J & N1K1-Ja fighters (flyable), cockpit is already done. Please please please ![]() 85. IAR-80A (most numerous version of all IARs produced ~~, 6 machine guns, reflector sight) ![]() 86. Mitsubishi F1M 'Pete' (AI) (and perhaps a Japanese Cruiser to be launched from) !!!! ![]() Last edited by Anton88; 04-30-2012 at 04:31 AM. |
#5
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Hello
87. Add the option to have Rearm/Refuel/Repair. Thank you. |
#6
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Ability to disable the natural spawn positions at an existing airfield.
If you try to establish your own airfield layout with test runways and place that at a flat ground over a naturally existing airfield, let's say in the desert, those default spawn positions mess up your own airfield layout and, when unlucky enough, even make you spawn inside your test runways and explode instantly. On a second note, the ability to raise the generic spawn aircraft to test runway level. A sort of ramp to get from the flat test runways to the high ones would be great too. Huge thanks for the patch btw, awesome work once again! |
#7
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Please add to 4.12:
-PZL.37B "Łoś" -PZL.23 "Karaś" Pre-war Polish Air Force was equipped with both planes -Messerschmitt Bf-109D, or E-1 -Flyable B-29 |
#8
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Probably getting into the "too much work" territory, but still some nice thoughts:
88. "Neutral" faction. Grey or white that won't attack unless attacked or it's borders are violated. Think Switzerland or Spain. 89. Invulnerable option for any aircraft in full mission builder. So what spawned this was I'd like to be able to continuously dogfight against a certain aircraft, or work on bomber formation attacking without any of us getting shot down. Invulnerable player + infinite ammo + invulnerable AI planes = good solution, instead of continuously having to restart. |
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