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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#2
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Looks like throwing away the "old" graphics engine and starting from scratch, wasn't such a smart thing to do. They just replaced the bugs they knew about, with new ones and lost some of the advanced featured in the process. This "new" graphics engine was suposed to be a quick fix. LMAO.
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#4
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Just read Blacksix's April 28th post, dear o dear another excuse how sad. Blackdog, I understand that this sim is in modular form but the moduals still have to be able to talk to each other. A mistake in one module should create problems further on. If the main module can't hear what the other is saying correctly then the resultant answer would be something like this. (this is from a birthday card my wife gave me, she says my hearing is getting worse).
Three old friends are walking on the beach one day, male A says "it' fine day" male B replies "no it's Thursday" male C responds "so am I let's have a beer" A typical example of statements getting mis-interpreted from one to the other. So once again I still can't see how programmer A can complete his module until the master is finished. He will have no way of testing it as has been shown by recent delays in the patch release.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
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#5
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#6
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Chivas said:
>>The graphic engine had to be rewritten to provide the necessary performance and stability to allow people to actually play the sim. << Yes, it would appear that way. >>It appears the rewrite has succeeded in its main objective of the performance increase and fixed CTD's etc, but there are still enough graphics bugs to delay the release.<< Correct. These are deductions we can all agree with...apart from the silly whiners and complainers of course. >>Not sure how you figured a major rewrite of the graphic engine would be a quick fix, the developer certainly never alluded to that. << Correct again. I wonder if the devs should not consider hiring you in some capacity - perhaps in the PR dept - since your knowledge of the dev process seems second to none, and your predictions have unerring accuracy. Perhaps the role of liaison officer? Last edited by Falstaff; 04-29-2012 at 09:26 AM. |
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#7
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They alluded that it is "almost finished" at Christmas.
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Furbs, Tree and Falstaff...The COD killers...
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#8
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Also remember, this bad patch, we are stuck with for six months, is part of that "new graphics engine. The online crashes were introduced with this "primer" for the new graphics engine. My game was looking a lot better, runing faster and was a lot more stable before this last messy patch.
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#9
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#10
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"1. Graphics. Our graphics team is in the middle of a dramatic revision of our graphics engine. The new engine, still in alpha stage, is both faster and better looking. I won’t get into the technical details, but in a word it’s faster and more streamlined. From the appearance point of view, the change is equally as dramatic but is easier seen. Colors are calculated differently, especially in terms of distance. I’m attaching some screenshots showing before and after. The colors are not yet tuned, and there are some other issues but we are much happier with the game’s visuals today than we’ve been for quite some time." Some of those changes were introduced in the next patch, the one we have now. The patch notes also said, they are in the final stages of testing for this "new" engine.: From the patch notes of the current version released october 17. : "MAIN * Drastically reworked graphic algorithms dealing with in-game color; ..... 3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%." So, as you said. There's no such a thing as quick fix new graphics engine..... they found out the hard way. I' just curious how much beauty was lost with this engine change. I hope they can restore the reflections.
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