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#1
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Excellent!
![]() And special thanks to whoever wrote the new temperature guide. No excuses for overheating now (apart from my usual lack of attention) ![]()
__________________
MoBo: Asus Sabertooth X58. CPU: Intel i7 950 Quad Core 3.06Ghz overclocked to 3.80Ghz. RAM: 12 GB Corsair DDR3 (1600).
GPU: XFX 6970 2GB. PSU: 1000W Corsair. SSD: 128 GB. HDD:1 TB SATA 2. OS: Win 7 Home Premium 64bit. Case: Antec Three Hundred. Monitor: 24" Samsung. Head tracking: TrackIR 5. Sore neck: See previous. ![]() |
#2
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Where can I find this guide?
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#3
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Check in your IL2 4.11.1 installed folder for a file called "Temp_Guide_4111.pdf".
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#4
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Got it! Thanks a lot!
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#5
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A great patch. Thanks.
I am now re-educated on over-heatings problems and cures. |
#6
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On that note... Questions/guidance requested from the Team D boys.
The new temp guide specifics a few temps that I know are somewhat low, as I have several aircraft pilot manuals. The temp guide itself, towards the bottom where the list is, states that "figure represents maximum permitted [...] (Cylinder head temperature for radial engines)". I know for a fact the Wasp 2800-xx powered F4U-1's and F6F's have max. permitted cyl. head temps of 260 C as per the documentation. The game guide shows max temp as 230 C. So, I guess the questions are, is the code written such that engine damage immediately starts and continues to build up after the 230 limit is reached, or is there a "grace period" where one can attempt to bring the temps back down? Can we change this in a future patch revision? I can supply the references if needed. Thanks guys! |
#7
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230 is the maximum continuous limit. For in game workings, it is better to go with this lower limit. Below that limit, no damage occurs, you go higher, there'll immediately be a small chance for damage, higher, the higher the temperature gets. At 240 degrees, while there's no guarantee for it, you'll likely run out of fuel before the engine gets damaged. At 300, you might lose it any minute.
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#8
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Many Thank's for this update!
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