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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-24-2012, 01:50 PM
BlackSix BlackSix is offline
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I changed graphs
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Old 04-24-2012, 01:54 PM
5./JG27.Farber 5./JG27.Farber is offline
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I changed graphs
Weeeeee I was right!

..and so on the 2nd day Black six did come down from on high to mount 1C where he did give the common people two more tablets... and it was entered in the book of CloDo... and there was much rejoicing! Until later when there was a violent secular clash in which many threads and posts were dismembered and slaine...

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Old 04-24-2012, 01:57 PM
SEE SEE is offline
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Thank you BS, but I am confused why the devs have generally reduced the Spit Mk1a speed in the next patch given that it is already slower than the flight test data?

I don't understand that at all.
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Old 04-24-2012, 02:30 PM
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EAF51/155_TonyR EAF51/155_TonyR is offline
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Thank you BS, but I am confused why the devs have generally reduced the Spit Mk1a speed in the next patch given that it is already slower than the flight test data?

I don't understand that at all.
Because devs fly blue, maybe ?
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Old 04-24-2012, 02:39 PM
ATAG_Dutch ATAG_Dutch is offline
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These graphs only show performance from 2000/3000m and up, whereas the previous graphs showed performance from 0m and up.

It's very interesting to note that between 3000 and 5000m, the patched 109E4 performs better than RL, whereas both the Rotol Hurri and the MkIa Spitfire perform worse than RL at these altitudes.

Please can we see graphs for the Spits and Hurris from 0m and up, so we can make a true comparison?

Many Thanks.

Last edited by ATAG_Dutch; 04-24-2012 at 02:48 PM.
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Old 04-24-2012, 02:46 PM
BlackSix BlackSix is offline
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Originally Posted by ATAG_Dutch View Post
These graphs only show performance from 3000m and up, whereas the previous graphs showed performance from 0m and up.

It's very interesting to note that between 3000 and 5000m, the patched 109E4 performs better than RL, whereas both the Rotol Hurri and the MkIa Spitfire perform worse than RL at these altitudes.

Please can we see graphs for the Spits and Hurris from 0m and up, so we can make a true comparison?

Many Thanks.
We don't have official flight tests for Spits and Hurris between 0 and 3000m.
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Old 04-24-2012, 03:01 PM
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ATAG_Snapper ATAG_Snapper is offline
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We don't have official flight tests for Spits and Hurris between 0 and 3000m.
Thanks, Black Six. At last we finally know why the Spitfire Ia's top speed at sea level is 240 mph. The slope of the curve was simply applied to the 0 - 3000 m gap in information, so 0 feet = 240 mph. Mystery solved.
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Old 04-24-2012, 03:05 PM
41Sqn_Banks 41Sqn_Banks is offline
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Thanks, Black Six. At last we finally know why the Spitfire Ia's top speed at sea level is 240 mph. The slope of the curve was simply applied to the 0 - 3000 m gap in information, so 0 feet = 240 mph. Mystery solved.
This chart gives speed down to 0 feet. I think it's calculated as the test log only goes down to 3000 m.
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Old 04-24-2012, 03:10 PM
BlackSix BlackSix is offline
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Originally Posted by ATAG_Snapper View Post
Thanks, Black Six. At last we finally know why the Spitfire Ia's top speed at sea level is 240 mph. The slope of the curve was simply applied to the 0 - 3000 m gap in information, so 0 feet = 240 mph. Mystery solved.
More correctly: we didn't have official flight tests for Spits and Hurris between 0 and 3000m for this test.
I don't know how our FM programmer made this planes for game in 2011.
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Old 04-24-2012, 03:33 PM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by ATAG_Snapper View Post
Thanks, Black Six. At last we finally know why the Spitfire Ia's top speed at sea level is 240 mph. The slope of the curve was simply applied to the 0 - 3000 m gap in information, so 0 feet = 240 mph. Mystery solved.
Yes, judging from the graph the Spitfire lost pre-patch 30km/h for each 1000 m of altitude (from 530 at 4000 to 500 at 3000). At the same pace it will end up with 400km/h at 0 m (= 250mph).

Post-patch it seems to be slightly less (Maybe I just want so see that), maybe 25km/h for each 1000m. This would result in 415km/h (=260mph).

Of course that won't help much against the 460/490 km/h of the Bf 109.

IMHO the base speeds are not that badly implemented compared to historical values. However the WEP, which was historically available for the Bf 109 only for take-off and up to 1-1.5km gives the in-game Bf 109 a huge speed advantage.

Last edited by 41Sqn_Banks; 04-24-2012 at 03:57 PM.
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