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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-18-2012, 12:07 PM
csThor csThor is offline
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Originally Posted by 6S.Manu View Post
I agree.

About the "track record" part: some years ago I posted in Ubizoo an idea for SoW.

It was about storing the pilot's data in a main server, to keep their progress, Kills, KIA ect... with the mere purpose of assigning to every pilot a "Level" who is going to limit his access to server or determinated planes.

I had this idea from America's Army server management, where in every mission some points are added (or subtracted) from the player's total. Some server are limited to expert players by this "level"...

Of course the entire idea was around the virtual death of the pilot (after a defined number of KIA, too much planes lost ect...) being the complete reset of his stats and so finally people would fly caring for their virtual life.

Add your career and your personal planes' wearing...
I would not want such a system. For starters I am not interested in some centralized online server keeping my data (which would be a fine tool for publishers to milk for advertizement "optimization") nor would I want a mere computer to determine what I can do with my installation and what not.

And lastly ... You can jump through endless hoops, try intricant schemes and develop complicated systems and you will still fail to make people fly with more regard to their virtual life. You will not be able to change the majority nor should you even try - the only solution is to find likeminded people and play with them.
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  #2  
Old 04-18-2012, 12:12 PM
GraveyardJimmy GraveyardJimmy is offline
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I would not want such a system. For starters I am not interested in some centralized online server keeping my data (which would be a fine tool for publishers to milk for advertizement "optimization") nor would I want a mere computer to determine what I can do with my installation and what not.
Out of curiosity, how is that really different to steam?
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  #3  
Old 04-18-2012, 01:15 PM
6S.Manu 6S.Manu is offline
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Originally Posted by csThor View Post
I would not want such a system. For starters I am not interested in some centralized online server keeping my data (which would be a fine tool for publishers to milk for advertizement "optimization") nor would I want a mere computer to determine what I can do with my installation and what not.
Obviously it needs to be a server setting: like the VAC protection... you can disable it

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Originally Posted by csThor View Post
And lastly ... You can jump through endless hoops, try intricant schemes and develop complicated systems and you will still fail to make people fly with more regard to their virtual life. You will not be able to change the majority nor should you even try - the only solution is to find likeminded people and play with them.
Of course, this is the solution I'm using with IL2... The only "great" problem is that it's difficult to meet new players even if have your same interests.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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  #4  
Old 04-18-2012, 01:26 PM
PLebre PLebre is offline
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It's a beta patch. It could be release, for a large universe of people (PC's) test, and find possible bugs.
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