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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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If these issues do not have many votes the devs may consider it not important. Please register and vote to let them know what community priorities are. I can see only one entry for Spit Ia there. http://www.il2bugtracker.com/issues/84 This should mean to the devs that others are modelled correctly. They can not read all forum threads. Last edited by Ataros; 04-17-2012 at 09:52 AM. |
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#2
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If historical data is genuinely split on whether 87 or 100 was used, why not introduce 87/100 variants of all planes, or of only the hurricane, lets say, and leave only 100 octane spits, for example? But most of all - regardless of the engine management, boost cut outs etc, are the ingame planes showing performance that accords to an 87 octane or 100 octane version? Or neither? What historical data is even being used here? Also, lets keep in mind that just making the planes perform like 100 octane, 12lb boosted versions at normal engine boosts is not a good solution, because the real things couldnt operate fully boosted all the time. What we clearly need here is a proper set of graphs showing just which historical data is being used, and how the ingame planes compare. Quote:
Myself, I don't know what the correct figures and octane is. But I want this SORTED above all else save framerate. This is one of the most basic aspects of the sim, and it shouldnt take a bug ticket to have it fixed. It's been a year+ since the sim came out. This should have been fixed on R(elease) day + 1 Last edited by irR4tiOn4L; 04-17-2012 at 10:46 AM. |
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#3
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i hope we can have some news from the patch today...
i'm impatient to beta-test it |
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#4
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AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 |
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#5
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.............Surely you mean the 'Alpha' patch
__________________
Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
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#6
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No no no, it's simple. It's the beta version of a patch for the beta version of a game.
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#7
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As we know they fired some guys who failed to deliver a perfect sim in 2011. New guys probably are fixing only those things which they are aware of and which have enough evidence supporting them because the devs are extremely pressed for time with the sequel by the publishers including UBI. They are a small team and can not afford paying testers for thorough flight tests and research. If we do not tell them something is wrong they will never know it is wrong. If we want to help there is a bugtracker to post all relevant proofs, graphs and figures. Just a tool to have all data in one place because the devs do not have time to read many forum threads. |
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#8
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I realise that this is not the fault of the present team, and that they are being pushed in other directions, but I want to voice my DEEP displeasure at whoever is ultimately responsible for this mess (not the dev team) for releasing a flawed product and refusing to allocate the resources needed to fix it. Sims are not the most popular games but this is surely the best way to kill them altogether. Having been made aware very early of the flaws in their FM's, it's the publishers/devs responsibility to check each FM, make sure it conforms to the historical data, including correct engine parameters, and to deliver a TIMELY patch to correct such serious deficiencies. Most of the FM's HAVE been raised on the bugtracker anyway. Fixing them does not mean restraining yourself to the issue raised on that bugtracker though. If the research shows they are not using the proper fuel and not performing like the period aircraft, it doesnt matter whether the fix includes things (like 87/100 octane boost issues) that are not on the bugtracker. They are not here to respond solely to a bugtracker (that is only an aid). And anyway, if what you said was true, and only the Spit Ia was on the bugtracker, then the devs would not be changing almost every plane's FM. Either the data used is correct, or it is not! Quote:
Having said that, correcting incorrect engine performance and fuel grade is not a 'feature' it's a research cockup. It is not something for a sequel! I mean, what exactly are we simulating here? A hypothetical battle of britain where the RAF used inferior fuel instead and likely lost the war? Why the hell are we simulating that? Last edited by irR4tiOn4L; 04-18-2012 at 02:52 AM. |
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#9
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however ........ up untill now, for many people like myself, the sim just hasnt performed well enough to even test this out properly. with my mid end pc that according to release information should have played the sim fairly well with some elements toned down, i still have: - micro-freezes, and major slowdowns and total screen freezes when approaching some ground objects (like trying to fly through a hanger or low over some buildings), - and some CDT's at other points in gameplay. - plus, right now you cant even set your FoV to the correct setting for the screen size you have, so all ingame objects (houses, planes, etc) are distorted in size by either roughly 30% to large or to small, totally destroying the correct sense of speed you should get from visual ques while flying in the game, aside for it being rather silly to expect us to fly around in Lilliput land or play with dinky toy objects and pretend we are "simulating" anything. and there are a few more serious problems like this......... - for eg the 109 ground handling is totally artificial and very "console game like" instead of simulating a ww2 pilot experience. the plane is nowhere near as difficult or sensitive to land or takeoff as it should be (iirc over 50% of 109's during ww2 were lost during takeoff and landing accidents, rather then in combat). right now a 9 yo with a few pointers can safely do it, is that really simulation ? but we simply havnt gotten to the point of being able to address most of those issues because the grafix engine has been performing so poorly, only once that is running well will the other aspects be more glaringly obvious, and requests for fixes be more vocal
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#10
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Great update fellas.
Here's hoping we can have skins, clouds, and no CTD's. I can't wait to be able to use some of the great skins floating around and then be able to hide away in the clouds when I'm in trouble Here's hoping for huge formation flying, skins, and of course, those sorely needed clouds in the sky! Hope we get something this week. Can't wait to test. |
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