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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 04-17-2012, 06:04 AM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by ATAG_Doc View Post
But I hope I don't ever try to log on and get met with a message that its in mission. lol
This was the only unrealistic part of coops. Everyone started at the same time, which is in no way realistic, e.g. for a intercept mission the bomber and escort had to be already in the air to allow the fighters to scramble from the ground.

Theoretically the CLOD engine now allows players to join even if the mission is in progress, so a player can join 5 minutes after mission start and choose a aircraft - which was so far controlled by AI and obviously would be already in the air together with the rest of the squadron.
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  #42  
Old 04-17-2012, 11:14 AM
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JG26_EZ JG26_EZ is offline
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Originally Posted by 41Sqn_Banks View Post
This was the only unrealistic part of coops. Everyone started at the same time, which is in no way realistic, e.g. for a intercept mission the bomber and escort had to be already in the air to allow the fighters to scramble from the ground.
Depends on how you make the mission I guess (there are so many variables).
I'm sure I coud make the same thing happen in COD if I built it that way.

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Originally Posted by 41Sqn_Banks View Post
Theoretically the CLOD engine now allows players to join even if the mission is in progress, so a player can join 5 minutes after mission start and choose a aircraft - which was so far controlled by AI and obviously would be already in the air together with the rest of the squadron.
Sounds interesting, but it would really suck to join a mission in progress as a bomber that's already under attack, or damaged, etc,. The missions that I have flown in the past, were designed to be short anyways. If you came late and the game was in session, you knew that anywhere within 15min or less, you'd have a new mission on it's way.

I wonder if it would be possible in COD, to put a 5min window up, so that if you happened to join within 5min of launching, it would let you in, but if you were later than the 5min, you'd be stuck waiting. Or, If you came in late the game could let you in as an AA gunner or something to keep you occupied until the next mission start.
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  #43  
Old 04-17-2012, 06:55 PM
Ataros Ataros is offline
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Put down some ideas in the Banks' COOP-lobby thread. If anyone is interested, please contribute. http://forum.1cpublishing.eu/showpos...5&postcount=87
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  #44  
Old 04-17-2012, 07:05 PM
carguy_ carguy_ is offline
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Jg26_EZ and JG53_Valantine,
thank you for your much needed input.

Maybe someone could paste in a screenie of their pilot account with all the stats, dostinctions and achievements. That`s 30% of the whole coop fun imo.
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  #45  
Old 04-18-2012, 05:53 AM
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Untamo Untamo is offline
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S!

Here is a link to a SEOW campaign stats page which we are flying currently:
http://itaseow.servegame.com/SEOW/MP...nas/index.html

On the page you can see the accumulated stats for every pilot over the campaign.

On the bottom of the page you can see the mission reports, the most interesting bit if you ask me.

In the last mission we have flown (last Monday) there were 74 human pilots... ~70 in most missions .. Getting that many people organized for a simultaneous start without a proper Coop UI is quite impossible.
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  #46  
Old 04-19-2012, 12:13 PM
ramstein ramstein is offline
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I wish ATAG would not let the missions run into darkness, I fly often and when the sun starts getting low,, and I mean not setting yet, but the sky is drak and orange and you cannot see, it is time to start a new mission,,, please, don't let the mission run into draness, there are always a few people either who see in the dark who just want to keep flying..

I myself cannot, and hope that in the future mission and campaign designs, building missions, ATAG squad starts tryingot find a work around to the problem of missions going well into sunset...

please,,

Thanx for the fun and challenging missions and campaigns..

Ram..
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  #47  
Old 04-19-2012, 01:15 PM
ATAG_Doc ATAG_Doc is offline
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Thanks. Most of the things I read makes coop sound good. But that locking a globally used server and making exclusive for a 32 or so persons while they play an hour or two isn't happening. Everything else sounds great but not everyone is on the same page as step1 step2 step3 and your job is to cover them and so on. There will always be and will always have to be an outlet that at any time for anyone to join and do whatever they want. Not everyone that is into this as me or you and they can't follow directions as you can. You have all sorts of people that will join a server. You very well can't go tick tock the game is locked and you can't get in. But coops will exist but more on an everyone following a leaders instruction as they did in the real world.

Last edited by ATAG_Doc; 04-19-2012 at 02:22 PM.
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  #48  
Old 04-19-2012, 03:59 PM
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JG5_emil JG5_emil is offline
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Doc

Did you fly IL2?

The lobby was always full of Dogfight servers, the coops never hurt them and they were always full of players. The COOP style game play we are missing right now prevents (or at least makes very difficult) the creation of the online wars, squad v squad competitions and the popular coops style missions like ground pounding.

Online wars were great fun and very competitive. You had the overall effects of winning and losing e.g. whether you were pushed back or were advancing on the map but also it affected supply and the types of aircraft your side would get. In addition to the teamwork side of things you had your personal score which was like a kill streak and you would start to take things very seriously when you had survived 30 or 40 missions without being killed or captured...this was even more valuable that the number of kills you might have had. In the online wars surviving was far much more important that shooting down the enemy which is more realistic in many peoples opinion.

There will always be a place for people who want to join for a quick hour and no waiting around but the absence of COOPs is killing off a very important part of the game and I am sure it is partly the reason people aren't migrating in larger numbers from IL2.

S!
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  #49  
Old 04-19-2012, 04:04 PM
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JG5_emil JG5_emil is offline
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Oh and by the way it never locked a globally available sever from other people. You would host the game from either your PC or you would use a server PC.

This is yet another serious problem with CLOD that hosting games this way seems either very very difficult or not possible.

A 'server' wasn't a big deal in IL2 it would be you laptop or an old PC with a cheap graphics card not some super computer 1000's of $$ dedicated server.

I can't see why this shouldn't be possible again.
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  #50  
Old 04-19-2012, 09:20 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by JG5_emil View Post
Oh and by the way it never locked a globally available sever from other people. You would host the game from either your PC or you would use a server PC.

This is yet another serious problem with CLOD that hosting games this way seems either very very difficult or not possible.

A 'server' wasn't a big deal in IL2 it would be you laptop or an old PC with a cheap graphics card not some super computer 1000's of $$ dedicated server.

I can't see why this shouldn't be possible again.
you can run a server from your house emil I just bought a second version of the game and made another steam account, I used a single core 2.4ghz with 2 gigs of ram you could get about 16 people on with a small mission running.

get your self a cheap Quad core and 4 gigs ram and run a RAM drive and you should be able to run 32 players with a decent size mission (provided you have the bandwidth)

S!
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