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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-16-2012, 12:51 PM
Dano Dano is offline
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Im not Dano honest, this is how you come across to me, if im wrong then pls explain what im missing.
It's not what you are missing, it's what you are adding that it the problem.

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You seem to think the COOP system we have now is fine and there is nothing wrong with it, and would not benefit from the front and backend being like IL2's COOP system for ease of use.
Where, and please quote me, have I said it is fine? I haven't. All I have stated is that coops are possible and that people need to adjust their thinking as to how they are implemented.

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You seem to think the problem lies with us and not the game.

Now correct me if im wrong.
No, the problem lies with both, ie; the users for insisting on an outdated and outmoded coop interface (and please, don't get me wrong, I'm not saying that it should not be available) and the game for having it's issues.

I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to.
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Old 04-16-2012, 12:56 PM
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It's not what you are missing, it's what you are adding that it the problem.



Where, and please quote me, have I said it is fine? I haven't. All I have stated is that coops are possible and that people need to adjust their thinking as to how they are implemented.



No, the problem lies with both, ie; the users for insisting on an outdated and outmoded coop interface (and please, don't get me wrong, I'm not saying that it should not be available) and the game for having it's issues.

I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to.
Coops are not possible in the way you could set them up in IL2 Dano, end of, this means that currently there will be no online wars or squad training, you are showing your complete ignorance on the subject and are appearing to look more than a little foolish.
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Old 04-16-2012, 12:58 PM
Dano Dano is offline
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Coops are not possible in the way you could set them up in IL2 Dano, end of, this means that currently there will be no online wars or squad training, you are showing your complete ignorance on the subject and are appearing to look more than a little foolish.
Sigh...

That is a specific style of coop, does that exclude all coop play? No.
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Old 04-16-2012, 01:02 PM
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JG5_emil JG5_emil is offline
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Sigh...

That is a specific style of coop, does that exclude all coop play? No.
Dano that is the 'specific' kind of Co-OP play that everyone wants.

Lets not turn this is to another internet war, it is vital to many many people to have this implemented.
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Old 04-16-2012, 01:12 PM
carguy_ carguy_ is offline
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Sigh...

That is a specific style of coop, does that exclude all coop play? No.
Please...you can call three players flying in formation in a DF CloD server a coop if you put it like this.
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Old 04-16-2012, 01:15 PM
Dano Dano is offline
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Please...you can call three players flying in formation in a DF CloD server a coop if you put it like this.
And?
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Old 04-16-2012, 01:02 PM
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I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to.
At last! COOP's are bugged and need workarounds, we want them fixed. Glad you agree.

Now if you can vote on the bugtracker please there's a good chap.
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Last edited by furbs; 04-16-2012 at 01:11 PM.
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Old 04-16-2012, 01:12 PM
Dano Dano is offline
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Dano that is the 'specific' kind of Co-OP play that everyone wants.

Lets not turn this is to another internet war, it is vital to many many people to have this implemented.
Irrellevant to my comments.

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At last! COOP's are bugged and need workarounds, we want them fixed. Glad you agree.

Now if you can vote on the bugtracker please.
Glad you now agree that coops are possible.
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Old 04-16-2012, 01:20 PM
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Glad you now agree that coops are possible.

Dano, have you tired to play a COOP?
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Last edited by furbs; 04-16-2012 at 01:24 PM.
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Old 04-16-2012, 01:40 PM
Dano Dano is offline
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Dano, have you played a COOP?
And this is my point about a paradigm shift in thinking...

COOP in your definition means old style IL2 launched from hyperlobby where everybody picks a seat and signals ready, then is launched (generally late because someone had to have another beer or go to the loo) by the host and everybody starts at exactly the same time, quickly followed by several restarts because some muppet has his bomb drop button mapped to his PTT key (sorry Oz, had to be said :p).

If you are asking if I have played one of these styles of coop, then yes, plenty of times in old IL2 of course, not once in CloD because it doesn't exist as such and I have already stated this right?

COOP in another definition means playing cooperatively, even if that is just a couple of players flying together to achieve a target, something that can be performed on any dogfight server or hosted locally and played with a limited number of people and that I have played in CloD.

Now obviously the whole argument is about old style IL2 coops and I remind you that I agree that they are not currently possible, so why ask other than to attempt to make me look foolish when you know for a fact that was not what I made my point about?

I'm done with this now, you can continue to attempt to make out that I've said something other than I have but I'll no longer respond.

My stance on this is simple:

1) Coops are possible.
2) Old style IL2 Coops are not possible and should be implemented.

Personally, I'd rather have squadron training on a live server with the chance of some random engagements than the sterile environment we're all used to, the sim just needs some adjustments to make it really work well.
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