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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-16-2012, 08:09 AM
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furbs furbs is offline
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Hmmm, but it should be easy for anyone to set up right?
Chivas should be able to make and run his own mission, if he cant again it proves our point that we need a better front and back end for COOP's

Though i would still like to go through it with you Banks, just to see how it is set up.

Where are you located? so we can work out a suitable time to try it.
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Old 04-16-2012, 08:35 AM
41Sqn_Banks 41Sqn_Banks is offline
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I live in Germany. How about 20.00 UTC/GMT (should be 22.00 local for me and 21.00 for UK)?

However I'd sugguest to wait for the beta patch. I expect that some annoying workarounds are no longer necessary with it. I mean it's not about proving someone was right/wrong but about providing a good experience, isn't it?

We can then figure out what is missing in my solution and what should be changed. Let's face it: We won't get the old coop interface in the near future.

Last edited by 41Sqn_Banks; 04-16-2012 at 08:38 AM.
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Old 04-16-2012, 08:44 AM
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Ok good idea, maybe sometime next weekend if we get the patch this week?
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Old 04-16-2012, 09:03 AM
41Sqn_Banks 41Sqn_Banks is offline
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Ok good idea, maybe sometime next weekend if we get the patch this week?
Roger.
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Old 04-16-2012, 09:27 AM
Ataros Ataros is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
I live in Germany. How about 20.00 UTC/GMT (should be 22.00 local for me and 21.00 for UK)?

However I'd sugguest to wait for the beta patch. I expect that some annoying workarounds are no longer necessary with it. I mean it's not about proving someone was right/wrong but about providing a good experience, isn't it?

We can then figure out what is missing in my solution and what should be changed. Let's face it: We won't get the old coop interface in the near future.
Thank you for your offer. It may be very useful to get community start flying coops. With current system some small training may be required to get it started. (As well as testing to sort out possible bugs).
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Old 04-16-2012, 09:02 AM
Chivas Chivas is offline
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I don't fly Coops, that why my post was phrased with questions not answers. I posed some questions and Tree insinuated that it was not possible, but I expected that.

I'm still not sure why the ATAG group can start a server to fly around the map interacting with humans and AI while Coop'ers can't.

I agree that there are problems, but surely there is enough functionality (performance issues aside) to practice your squads until the developers tweak and fine tune the GUI to better suit your needs.
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Old 04-16-2012, 11:08 AM
carguy_ carguy_ is offline
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Originally Posted by Chivas View Post
I don't fly Coops, that why my post was phrased with questions not answers. I posed some questions and Tree insinuated that it was not possible, but I expected that.
Chivas, the only thing you and people like you (not flying coops) need to understand that a coop is a game mode of its own. You do not need to ask us why we need a mode where :
- 16 players start exactly at the same time,
- dead/downed players cannot return to the mission until it is over,
- there are one or two objectives which deliberately lure all (half) of those players into one (two) spot on the map.

It proved to be a great concept that gained much popularity over the years and it evolved into giving IL2 another meaning altoghether as a video game.

It is a bit different from DM servers in theory, in practice it makes IL2 a whole different game. Coop`ers would like to have it in CloD or a close substitute of it. Main ponts of a coop mission have already been added in this topic earlier by some of the more constructive users.

Last edited by carguy_; 04-16-2012 at 11:11 AM.
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Old 04-16-2012, 07:09 PM
Chivas Chivas is offline
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Quote:
Originally Posted by carguy_ View Post
Chivas, the only thing you and people like you (not flying coops) need to understand that a coop is a game mode of its own. You do not need to ask us why we need a mode where :
- 16 players start exactly at the same time,
- dead/downed players cannot return to the mission until it is over,
- there are one or two objectives which deliberately lure all (half) of those players into one (two) spot on the map.

It proved to be a great concept that gained much popularity over the years and it evolved into giving IL2 another meaning altoghether as a video game.

It is a bit different from DM servers in theory, in practice it makes IL2 a whole different game. Coop`ers would like to have it in CloD or a close substitute of it. Main ponts of a coop mission have already been added in this topic earlier by some of the more constructive users.
I'm not saying there aren't problems with COOP style play, but I still don't understand why squads can't "start exactly at the same time".
"inform there squad m8's they can't rejoin until the mission is finished"
"have two or more objectives on the map"
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Old 04-16-2012, 07:25 PM
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Chivas, Please try a run a COOP yourself right now. then come back.
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Old 04-16-2012, 07:27 PM
von Pilsner von Pilsner is offline
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How this thread appears to me:

THIS THREAD: WE would like coop to work different / better...

DANO / CHIVAS: They work fine.

THIS THREAD: Really? show us, make a coop and show us how to play in coop mode...

DANO: Playing on dogfight server is COOP!
CHIVAS: I don't really play COOP...

Why are you guys who don't seem to play COOP so against more options for COOPs???? Or is it cause it's furbs and Tree and you thought you were somehow defending the game? (they do want a better game, they really aren't just here to bash on CloD).
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