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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-14-2012, 02:09 PM
adonys adonys is offline
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Quote:
Originally Posted by luthier View Post
We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.

Then the standard "village" or "town" or "industrial" or whatever texture with the standard pattern goes on there. However that pattern lines up with the spline historical road - we don't know. In some cases it'll line up with the texture and the buildings, in other cases it'll cross the standard village streets at a 45-degree angle.

That's just how it is. If we had to place every building on a map manually, even a small 40x40 km online map would take years to make.
you could have splines attaching points to the building areas (crossroads where external roads are linking with town's important ones), internal building areas splines for the navigation between the buildings, and spawn the building areas rotated so that the splies re going into the attaching points.

Last edited by adonys; 04-14-2012 at 02:16 PM.
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