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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-14-2012, 11:37 AM
Ataros Ataros is offline
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Sorry for crossposting but just in case someone wants to get practical about FMs:
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Originally Posted by Ataros View Post
Here is a link to Spit Ia entry in IL2 bugtracker with links to documents http://www.il2bugtracker.com/issues/84 I asked B6 to forward it to FM programmers @ sukhoi.ru

It would be great if we keep all data in one place for easy access by the devs. Please vote for it and add entries for other types and 109 if their performance is off.

As for BoM we can also create entries as feature requests for future.

Edit:
In a link from Spit Ia entry we read:
Quote:
Quote:
Originally Posted by VO101_Tom
Spit Ia. In the game 240 instead of 283*. -15,9%

* If I am wrong in this, then I apologize. I do not know well the Spit subtypes.
Could someone confirm if this is correct and update the issue in the tracker? I am not an expert myself. We'd better provide the devs with reliable data if we want quick changes IMO.
Also there are some questions about bugs and feature requests above. I can be more efficient if you provide all the details about a bug/feature in the bugtracker first (and provide a link) to make it easier for luthier to understand what bugs you mean (with pictures and videos, etc.).
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Old 04-14-2012, 11:55 AM
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furbs furbs is offline
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Did i miss something about a new GUI?
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  #3  
Old 04-14-2012, 12:14 PM
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Quote:
Originally Posted by luthier View Post
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.



Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.

The Hurricane got about 20 mph slower, sorry. It's historically accurate.

The Blenheim got a major boost though, so - no reason to cry the way I see it.



We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.



Yes all of this goes into the one beta patch you'll be seeing in a matter of days.

If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.

Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.
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Did i miss something about a new GUI?
Second time I re-post what luthier said.
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Old 04-14-2012, 12:17 PM
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Second time I re-post what luthier said.
Ta! it couldn't be worse than the one we have now.
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Old 04-14-2012, 12:20 PM
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Originally Posted by furbs View Post
Ta! it couldn't be worse than the one we have now.
Well, as you may have noticed in luthiers post, they weren't too ecstatic about the current one that's for sure. If I remember it correctly, we were shown the current GUI for the first time shortly before CloD was released. I bet they just had to scramble something together as quickly as possible. I'm not defending the current GUI, it's horrible in almost every way but I can understand why it is such a mess.
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Old 04-14-2012, 12:30 PM
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Agreed, it looks rushed beyond belief. Will we see new one in CLOD right not just BOM?
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Old 04-14-2012, 12:38 PM
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I like the esthetics they were trying to achieve with the UI in CoD. The functionality is what could use the work. I'd not mind a combination of an updated QMB as in IL2:1946 and this, but I'd settle for the former without combination if it's not possible.


Oh, BTW 1C team - Thanks for the efforts. They are appreciated and I, like many, are looking forward to the improvements this new beta gives and to the future of CoD.
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Old 04-14-2012, 12:38 PM
Madfish Madfish is offline
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After some of the onslaught of moderator goodness appears to be over nothing seems to have changed after all.

Personally I find it scary that so many people cling to the "plane performance" straw as that is only a very small part of the whole picture.

What do you really want from the game?
Total balance? Then play 109vs109 or Spit vs. Spit and show if your skills are where your mouth is. Alternatively go and play some other "instant hero" game like Super Mario and stomp the hell out of some slowly moving carrots or other weird stuff.
Realism? Then keep in mind that a game can only do so much to re-create and simulate the situation, maybe 25% max., and that it means often ending on the ground - especially when going up against human opponents.



Personally I also have to wonder what all that "taking sides" is about. Do some of you guys want to re-create the war? How about you meet privately on a remote island and just go at it? This is just a game and history can only go so far. In fact this part of history is over.


As for me I enjoy flying and to be frank the plane doesn't really matter to me. Not even the setting. My favorite "real" plane isn't even in the game and even if it would be... what's the point of all this anger boiling up? I'm German but I like other planes as well, in fact I fly other stuff more than German planes (including space sim/games). No need to constantly take sides - it just spoils the fun and limits your options. We're all just humans from Earth.

Still, I believe they should strive to make the planes handle similar to the real thing. It can't be simulated perfectly of course but the game should try to be close. And after that? It's mostly pilot skill and pilot equipment.

Ok, so one plane is 5% faster or whatever, big deal... If I get home from work I'm sometimes so freaking tired that my reaction time is like 1000% slower. Or if I'm chasing someone but need to pee. I vibrate and jump around but my precision is down the drain already.

What about guys with hardware issues? No head tracking, crappo joysticks etc.? What about visual impaired or hearing impaired?
Are all of you the perfect health youth pilots that flew the originals? Are you always in perfect shape when flying online? Do you die when you get shot, do you have to deal with the stress and hormones, fear, sleep deprivation, bad food, being apart from your family, seing friends and comrades die all the time etc.? Can you actually be certain that your failure was due to your planes limitations or are you simply a not so great pilot? Why is it that people stop liking a plane as soon as it turns out that there is no ONE MAGIC MANEUVER TO KILL THEM ALL.

This could be a much longer text wall, literally. But in short words:
  • If you want balance go and play Quake 3 Arena. Show if you got the aim and skills.
  • If you want strategy play Civilization V.
  • If you want dynamic real time strategy and intense input speed play Starcraft II.
  • If you want to fly an old crappy piece of junk oldtimer warbird with it's strenghts and weaknesses then pick one you like that minute and day and fly it. Get shot down, respawn. This game's actually good at it.
  • And if you want to fly the above but against a fair oponent then just fly 109vs109 or spit vs. spit. This could also be done with this game and no one can blame performance of the plane anymore.
Also please keep in mind that not everyone during WW2 was an ace. And even the top aces killed MUCH less than the average noob IL-2 player.

Also here's another update in case you missed it: The war is over. It can't and shouldn't be re-created for many obvious reasons. (such as not having the luxury of playing games e.g.)
Sometimes it feels as if some are forgetting the circumstances the real pilots and planes went through during wartimes which ultimately lead to the results we have today.

Last edited by Madfish; 04-14-2012 at 12:42 PM.
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  #9  
Old 04-14-2012, 02:49 PM
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Frequent_Flyer Frequent_Flyer is offline
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If the 109 or the Spit could out turn the other was really of little to no consequence in BOB. Both were equally bad at the most important quality-range. Most likely they made one pass and both TURNED for home.Ironically, range is one factor that would seem difficult to model accurately. you can check the cruising range, however this is substantially decreased under the stress an engine endures in combat conditions. Not to mention less than ideal maintance conditions, supply shortages etc.
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Old 04-15-2012, 11:24 AM
Volksieg Volksieg is offline
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Quote:
Originally Posted by Madfish View Post
[*]If you want strategy play Civilization V.
I agree with everything you have just said, Madfish.... apart from the above! Civilization IV, The Total War games and Hearts of Iron series..... surely!
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