Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-13-2012, 09:07 PM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by ACE-OF-ACES View Post
infexibility of planeset? Can you expand on this? Because I am not sure what you mean by that

infexibility of maps? Granted not every inch of euro, let alone all the other areas of conflict are on the map.. But since the majority of WWI air battles, or at least the best known, can be simulated using this map, I don't see how they are infexibil? Also note, RoF is working on a new map as we speak.. So again, not sure what you mean by infexibility
I think you can agree that the DLC systems are very expensive (was invented for this reason ). If we assume that the great majority of users can not buy the whole package because of this, i wonder, how can you make online wars, or historical servers with locked planeset. If the pilots fly only their favorite planes? I don't want this would be the future: couple of huge maps, with 2-3 flyable types...

I dont fly in RoF, i dont know how it work. There is any historical online war? Or historical dogservers? Accurate date and theatre with accurate planeset?
Even if yes, i think, there is much more theatre, much more maps, and much more planes during ww2... lots of maps, lots of machines, even if only collect of your favorites ...
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
Reply With Quote
  #2  
Old 04-13-2012, 09:34 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

I'm just gonna say that I'd rather have a flyable Fiat Cr.42 than an IL-2 and I'd much rather fly over the Mediterranean then over Russian steppe wastelands. Still, I will buy BoM because let's face it, what else is there? RoF? I already own that and it's a great sim, truly is, too bad I have near to 0 interest in WWI kites, I just bought it because I got the Iron Cross Edition something something for 6$ at a sale.
__________________
Reply With Quote
  #3  
Old 04-13-2012, 10:16 PM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by addman View Post
I'm just gonna say that I'd rather have a flyable Fiat Cr.42 than an IL-2 and I'd much rather fly over the Mediterranean then over Russian steppe wastelands. Still, I will buy BoM because let's face it, what else is there? RoF? I already own that and it's a great sim, truly is, too bad I have near to 0 interest in WWI kites, I just bought it because I got the Iron Cross Edition something something for 6$ at a sale.
Ok, i understand this, but I doubt the DLC system ever introduced, the devs will develop unique aircrafts, which built in small numbers. Ok, you offer you 15-20$, but how many customers will buy it worldwide? How many customer will buy the Cr.42 rather than any jankee or jerry favorite types. Maybe the italian and hungarian pilots Unique Locations is the same.

I dont like the DLC systems, maybe my mistake, or bad experience, but I think the DLC is only cash machine.

__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
Reply With Quote
  #4  
Old 04-13-2012, 10:30 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by VO101_Tom View Post
Ok, i understand this, but I doubt the DLC system ever introduced, the devs will develop unique aircrafts, which built in small numbers. Ok, you offer you 15-20$, but how many customers will buy it worldwide? How many customer will buy the Cr.42 rather than any jankee or jerry favorite types. Maybe the italian and hungarian pilots Unique Locations is the same.

I dont like the DLC systems, maybe my mistake, or bad experience, but I think the DLC is only cash machine.

First off, I'm not saying that DLC should be the only way forward, I merely want it as a compliment to bigger expansions/sequels. The RoF is doing DLC 100% and they are still alive and kicking, MG could continue to do their thing and sell expansions/sequels but also offer DLC in-between. I doubt we will see many freebie planes in free patches this time around anyway, as pointed out it is too time consuming (=expensive) to just give away free flyables. It's not like in IL-2 times anymore.

DLC is a bad thing if let's say you are selling content that is already in the game and will be unlocked after you pay a fee and receive an activation code for said feature or item, that's a bad example. If the devs could allocate a couple of modelers for full time DLC work, we would see new flyables drop out maybe a few times/year or more. Sometimes all that is needed is the cockpit of an already existent plane and it takes time I know but by now they surely have some framework/standard procedures that they are working from to minimize development time of said cockpit don't you think?

Also smaller stuff, a new outfit for the pilot models for a few €, ok I'll buy that, minimal development cost and many will likely buy it. I'm all for DLC if it is handled properly, don't get me wrong there are many bad examples out there.

P.S I'm also doubting that DLC will ever be available for the new IL-2 series but if it will, I'll be the first chump in line...oh! wait let me re-phrase that. I will be the second chump in line right behind Tavingon with a fist full of €.
__________________

Last edited by addman; 04-13-2012 at 10:41 PM.
Reply With Quote
  #5  
Old 04-13-2012, 10:37 PM
Tavingon Tavingon is offline
Approved Member
 
Join Date: Aug 2011
Location: Stratford on Avon, England
Posts: 708
Default

Quote:
Originally Posted by addman View Post
First off, I'm not saying that DLC should be the only way forward, I merely want it as a compliment to bigger expansions/sequels. The RoF is doing DLC 100% and they are still alive and kicking, MG could continue to do their thing and sell expansions/sequels but also offer DLC in-between. I doubt we will see many freebie planes in free patches this time around anyway, as pointed out it is too time consuming (=expensive) to just give away free flyables. It's not like in IL-2 times anymore.

DLC is a bad thing if let's say you are selling content that is already in the game and will be unlocked after you pay a fee and receive an activation code for said feature or item, that's a bad example. If the devs could allocate a couple of modelers for full time DLC work, we would see new flyables drop out maybe a few times/year or more. Sometimes all that is needed is the cockpit of an already existent plane and it takes time I know but by now they surely have some framework/standard procedures that they are working from to minimize development time of said cockpit don't you think?

Also smaller stuff, a new outfit for the pilot models for a few €, ok I'll buy that, minimal development cost and many will likely buy it. I'm all for DLC if it is handled properly, don't get me wrong there are many bad examples out there.

P.S I'm also doubting that DLC will ever be available for the new IL-2 series but if it will, I'll be the first chump in line with a fist full of €.
I agree, a small team who could generate a modest, steady income and lots of joy for gamers.. if you dont want to buy it you dont have to.. it will just be bonus planes for new big theatres say
Reply With Quote
  #6  
Old 04-13-2012, 11:51 PM
carguy_ carguy_ is offline
Approved Member
 
Join Date: Oct 2007
Location: optimist
Posts: 647
Default

I do not think that comparing a potential dlc packs in flight sims to other game types (like the dreaded Bioware dlcs for example) does the case justice.

Dlc with Clod would simply be about providing the devs something to do anytime as there is heaps of wanted content. And something in return for their hard work. That said I do think that 20-30$ expansion packs are too rare - take a little too long to make and IMO the price per plane is too low. As much as I wouldn`t like say 5 plane packs listed foe 50$ (because I think it is crazy), I know that there always has been a part of the community that wants to pay good money even for a single aircraft. Why not take advantage of that?As for the dlcs splicing the community, I don`t believe it. Seen Aces Exp. Pack get released, the Peshka pack. Eventually all of the people got the planes.
Reply With Quote
  #7  
Old 04-14-2012, 01:20 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

expansion packs are bit different to what most would understand as DLC though.... Content vetted by, checked by, sanctioned and released by MG, is a good thing and seems to have been an approach which worked well over the years.

However...

The Mona Lisa image (shown earlier) example is a very good point on what DLC became for MSFS and taken to perfection, it seems, with MS Flight (buy a plane without a cockpit - what sorta crud is that?)
The main concern with DLC, as in forking out for new content and accoutrements (outside of an official expansion pack), released in a open market environment is that of ongoing support for the product sold... pay good money for something that catches your eye and it turns out to be a dud... what then?
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
  #8  
Old 04-14-2012, 07:39 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

The major difference between Maddox Games and the ROF Team is that RoF has its own small publisher in 777 Studios while Maddox Games is part of the large 1C corporation and also has to deal with Ubisoft as "rest of the world" publisher. That means the distribution channels are completely different and doing sequels is the only sensible way of doing business with each other.
Reply With Quote
  #9  
Old 04-14-2012, 03:17 AM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by VO101_Tom View Post
I think you can agree that the DLC systems are very expensive (was invented for this reason ).
Actually no I can not..

I spend more on gas driving my Jeep to work per day ($35/day) than the most expensive DLC for RoF! Heck I spend more in one night of drinking than the cost of a game!

Heck the price of a game is about the cheapest entertainment I can think of! Especially when you look at all the hours of enjoyment you get out of it!

But that is just me and my costs.. Lets relate this to all simmers

For example.. A movie cost you about $10.. And the movie only lasts about 2 hours..

That is $5 per hour form of entertainment!

Code:
$5/hr = $10/2hr
Where as a game cost about $50.. but you can play it for hundreds of hours..

For example.. IL-2.. There were what.. 4 or 5 sequels to IL-2? So lets say you bought all of them.. So over the past 10 years you have spent $250 ( 5 x $50 ).. Now lets say you played 3hrs a day every Saturday and Sunday for the past 10 years..

That is an 8 cent per hour form of entertainment!

Code:
520 weekends = 52 weekends/year x 10 years
3120hr = 520 weekends x 6hr/weekend
8cents/hr = $250/3120hr
And that is just the cost of the software itself.. It all becomes comical once you take into account the $ spent on the computer to play the $50 game!

To make an analogy, it is like complaining about the cost of the $10 movie as you are driving your $30k car to the movie!

Long story short.. expensive is 'relative'! Thus the price argument does not really hold much water IMHO! Playing flight sims has always been a expensive hobby.. and of those expenses the cost of the game is the least expensive item needed to play a flight sim
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 04-14-2012 at 03:19 AM.
Reply With Quote
  #10  
Old 04-14-2012, 04:26 AM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by ACE-OF-ACES View Post
Actually no I can not.. ..
The difference between our opinions, I think the software is a product, not service. I am willing to pay only once, because if I'm doing my job, I get paid only once.. (If i play on my home PC, it's not "entertaining service").

Examples of what you said, your car, cinema, pubs... you are paying for the raw materials and the services (ok, maybe a movie royalty), but these are tangible and real products. The software is big business because there is no such cost (not like any service). I do not understand why you bring this things up. If you say that you spend so much money to everything else, so your favorite game is worth this much, I agree with you.
On the one hand, it is really our favorite game, if it would be much more expensive, I probably paying it too. But... On the other hand, why would I want to pay more? 1C is not a small company, not just CloD was doing (but maybe their biggest game), especially in the Russian market is a lot of their games (many of them using this engine, like the Il-2 franchise). Many new staff, hired external team work, i don't think, they have financial problems - thankfully. This is similar as if I was worried that the publisher's boss – where I work – is able to refuel his Maserati in the weekend... what if he don't? ... Next week I need less money, perhaps dependent on this....

Back to DLC... pls read this article, why the EA is the "worst company in America."
http://consumerist.com/2012/04/worst...ica-vs-ea.html
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here

Last edited by VO101_Tom; 04-14-2012 at 04:31 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:25 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.