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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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). If we assume that the great majority of users can not buy the whole package because of this, i wonder, how can you make online wars, or historical servers with locked planeset. If the pilots fly only their favorite planes? I don't want this would be the future: couple of huge maps, with 2-3 flyable types... I dont fly in RoF, i dont know how it work. There is any historical online war? Or historical dogservers? Accurate date and theatre with accurate planeset? Even if yes, i think, there is much more theatre, much more maps, and much more planes during ww2... lots of maps, lots of machines, even if only collect of your favorites ...
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#2
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I'm just gonna say that I'd rather have a flyable Fiat Cr.42 than an IL-2 and I'd much rather fly over the Mediterranean then over Russian steppe wastelands. Still, I will buy BoM because let's face it, what else is there? RoF? I already own that and it's a great sim, truly is, too bad I have near to 0 interest in WWI kites, I just bought it because I got the Iron Cross Edition something something for 6$ at a sale.
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#3
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I dont like the DLC systems, maybe my mistake, or bad experience, but I think the DLC is only cash machine. ![]()
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#4
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DLC is a bad thing if let's say you are selling content that is already in the game and will be unlocked after you pay a fee and receive an activation code for said feature or item, that's a bad example. If the devs could allocate a couple of modelers for full time DLC work, we would see new flyables drop out maybe a few times/year or more. Sometimes all that is needed is the cockpit of an already existent plane and it takes time I know but by now they surely have some framework/standard procedures that they are working from to minimize development time of said cockpit don't you think? Also smaller stuff, a new outfit for the pilot models for a few €, ok I'll buy that, minimal development cost and many will likely buy it. I'm all for DLC if it is handled properly, don't get me wrong there are many bad examples out there. P.S I'm also doubting that DLC will ever be available for the new IL-2 series but if it will, I'll be the first chump in line...oh! wait let me re-phrase that. I will be the second chump in line right behind Tavingon with a fist full of €.
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Last edited by addman; 04-13-2012 at 10:41 PM. |
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#5
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#6
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I do not think that comparing a potential dlc packs in flight sims to other game types (like the dreaded Bioware dlcs for example) does the case justice.
Dlc with Clod would simply be about providing the devs something to do anytime as there is heaps of wanted content. And something in return for their hard work. That said I do think that 20-30$ expansion packs are too rare - take a little too long to make and IMO the price per plane is too low. As much as I wouldn`t like say 5 plane packs listed foe 50$ (because I think it is crazy), I know that there always has been a part of the community that wants to pay good money even for a single aircraft. Why not take advantage of that?As for the dlcs splicing the community, I don`t believe it. Seen Aces Exp. Pack get released, the Peshka pack. Eventually all of the people got the planes. |
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#7
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expansion packs are bit different to what most would understand as DLC though.... Content vetted by, checked by, sanctioned and released by MG, is a good thing and seems to have been an approach which worked well over the years.
However... The Mona Lisa image (shown earlier) example is a very good point on what DLC became for MSFS and taken to perfection, it seems, with MS Flight (buy a plane without a cockpit - what sorta crud is that?) The main concern with DLC, as in forking out for new content and accoutrements (outside of an official expansion pack), released in a open market environment is that of ongoing support for the product sold... pay good money for something that catches your eye and it turns out to be a dud... what then?
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
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#8
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The major difference between Maddox Games and the ROF Team is that RoF has its own small publisher in 777 Studios while Maddox Games is part of the large 1C corporation and also has to deal with Ubisoft as "rest of the world" publisher. That means the distribution channels are completely different and doing sequels is the only sensible way of doing business with each other.
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#9
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I spend more on gas driving my Jeep to work per day ($35/day) than the most expensive DLC for RoF! Heck I spend more in one night of drinking than the cost of a game! Heck the price of a game is about the cheapest entertainment I can think of! Especially when you look at all the hours of enjoyment you get out of it! But that is just me and my costs.. Lets relate this to all simmers For example.. A movie cost you about $10.. And the movie only lasts about 2 hours.. That is $5 per hour form of entertainment! Code:
$5/hr = $10/2hr For example.. IL-2.. There were what.. 4 or 5 sequels to IL-2? So lets say you bought all of them.. So over the past 10 years you have spent $250 ( 5 x $50 ).. Now lets say you played 3hrs a day every Saturday and Sunday for the past 10 years.. That is an 8 cent per hour form of entertainment! Code:
520 weekends = 52 weekends/year x 10 years 3120hr = 520 weekends x 6hr/weekend 8cents/hr = $250/3120hr To make an analogy, it is like complaining about the cost of the $10 movie as you are driving your $30k car to the movie! Long story short.. expensive is 'relative'! Thus the price argument does not really hold much water IMHO! Playing flight sims has always been a expensive hobby.. and of those expenses the cost of the game is the least expensive item needed to play a flight sim
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 04-14-2012 at 03:19 AM. |
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#10
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The difference between our opinions, I think the software is a product, not service. I am willing to pay only once, because if I'm doing my job, I get paid only once..
(If i play on my home PC, it's not "entertaining service").Examples of what you said, your car, cinema, pubs... you are paying for the raw materials and the services (ok, maybe a movie royalty), but these are tangible and real products. The software is big business because there is no such cost (not like any service). I do not understand why you bring this things up. If you say that you spend so much money to everything else, so your favorite game is worth this much, I agree with you. On the one hand, it is really our favorite game, if it would be much more expensive, I probably paying it too. But... On the other hand, why would I want to pay more? 1C is not a small company, not just CloD was doing (but maybe their biggest game), especially in the Russian market is a lot of their games (many of them using this engine, like the Il-2 franchise). Many new staff, hired external team work, i don't think, they have financial problems - thankfully. This is similar as if I was worried that the publisher's boss – where I work – is able to refuel his Maserati in the weekend... what if he don't? ... Next week I need less money, perhaps dependent on this.... Back to DLC... pls read this article, why the EA is the "worst company in America." ![]() http://consumerist.com/2012/04/worst...ica-vs-ea.html
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![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 04-14-2012 at 04:31 AM. |
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