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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-13-2012, 07:11 PM
HR_Naglfar HR_Naglfar is offline
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Originally Posted by Tree_UK View Post
There is no COOP mode for CLOD, so there will be no online wars etc, which sadly will lead to the series death if it is not resolved IMHO.


There's absolutely no need of the same exactly old coop mode to make an online war. With the scripts you can make whatever you want with a mission, including a coop-like mission (without the same old coop menu, obviosuly, but the style of the mission is the same) or online wars way better than all that we've had untill now.

Please stop fooling people.
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Old 04-13-2012, 07:41 PM
Buzpilot Buzpilot is offline
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Isn't Coop in Lobby and Dogfights in Client, in Multiplayer?
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  #3  
Old 04-13-2012, 07:55 PM
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Originally Posted by HR_Naglfar View Post


There's absolutely no need of the same exactly old coop mode to make an online war. With the scripts you can make whatever you want with a mission, including a coop-like mission (without the same old coop menu, obviosuly, but the style of the mission is the same) or online wars way better than all that we've had untill now.

Please stop fooling people.

So where are they? where are the COOP? where are the online wars?
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Old 04-13-2012, 08:11 PM
HR_Naglfar HR_Naglfar is offline
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So where are they? where are the COOP? where are the online wars?
Where were the online wars in the beginning of IL2? That there are no online wars right now doesn't mean that they can't be made without the old coop system.

Takes time to do something like that with a new system. Aside from that, there's a little problem that prevents a lot of people from playing long missions online, so I suppose there's no point in making a online war untill the launcher problem have been solved.

Anyway, can you tell me anything essential to make a online war that's impossible to make in CoD with scripts?
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Old 04-13-2012, 08:26 PM
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Most of the stuff that made the old il2 so successful was made by fans and not MG.

With CoD it will be the same, as soon as crash-free flying is possible some fans will find new ways to realize the good stuff.

It would certainly be easier with the old style gui, but maybe it is not so easy to create something like that with the new engine?

So maybe new ways have to be found.
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Old 04-13-2012, 08:42 PM
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All the online wars ive ever played used the COOP system, until we get a intuitive easy to use front and back end to the COOP, wars wont happen. IMO
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Old 04-13-2012, 09:00 PM
HR_Naglfar HR_Naglfar is offline
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All the online wars ive ever played used the COOP system, until we get a intuitive easy to use front and back end to the COOP, wars wont happen. IMO
All the wars i've ever fought was sword in hand, until we get an intuitive easy to sharp edge in those "rifles", wars wont happen

More seriously... What's the point of get the exact same old coop system to make the exact same online wars that we all played in IL2? Personally, I'd like to evolve an play better and more realistic online wars in the future.

IMO, old coop system is no longer needed.
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Old 04-13-2012, 09:17 PM
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Quote:
Originally Posted by HR_Naglfar View Post
All the wars i've ever fought was sword in hand, until we get an intuitive easy to sharp edge in those "rifles", wars wont happen

More seriously... What's the point of get the exact same old coop system to make the exact same online wars that we all played in IL2? Personally, I'd like to evolve an play better and more realistic online wars in the future.

IMO, old coop system is no longer needed.
We want just the front and back end...we want the new bells and whistles of CLOD as well.
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Old 04-13-2012, 09:18 PM
41Sqn_Banks 41Sqn_Banks is offline
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All the online wars ive ever played used the COOP system, until we get a intuitive easy to use front and back end to the COOP, wars wont happen. IMO
Imagine a SEOW mission that doesn't run 1 or 2 missions but 24/7. Right now your squadron is on a boring convoy patrol mission where nothing happens. Radar detects a massive bomber build-up over Calais. The mission planer has a webinterface (maybe on his mobil phone) where he sees the intelligence information in real-time and can send up new squadrons and change the waypoints of squadrons that are already in the air. There is also an AI mission planer if no human mission planer is available. The red mission planer changes the waypoints of your squadron, your receive a R/T message to fly to Dover to intercept them.
While on your way to Dover a squadron mate joins, he was late because of a traffic jam. He switchs into one of the AI aircraft of your squadron, just in time before the massive bomber formation is spotted.
Your squadron attacks the fighter cover. In the meantime the mission planer has scrambled a Hurricane squadron from Hawkinge to take care of the bombers. ...
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Old 04-13-2012, 09:37 PM
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Originally Posted by 41Sqn_Banks View Post
Imagine a SEOW mission that doesn't run 1 or 2 missions but 24/7. Right now your squadron is on a boring convoy patrol mission where nothing happens. Radar detects a massive bomber build-up over Calais. The mission planer has a webinterface (maybe on his mobil phone) where he sees the intelligence information in real-time and can send up new squadrons and change the waypoints of squadrons that are already in the air. There is also an AI mission planer if no human mission planer is available. The red mission planer changes the waypoints of your squadron, your receive a R/T message to fly to Dover to intercept them.
While on your way to Dover a squadron mate joins, he was late because of a traffic jam. He switchs into one of the AI aircraft of your squadron, just in time before the massive bomber formation is spotted.
Your squadron attacks the fighter cover. In the meantime the mission planer has scrambled a Hurricane squadron from Hawkinge to take care of the bombers. ...
It sounds great Banks, and it can have its place but for people who just want to meet up for a hour and play a war COOP its not the solution.
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