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XIII Century: Death or Glory Real-time strategy game covering major battles of the 13th Century. Lead the English, the French, the Mongols, the Germans or Kievan Rus' (Russians) to victory!

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  #1  
Old 04-27-2008, 07:15 PM
MARIAN MARIAN is offline
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Enemy shooters, yes it is a serious problem
Horse archers can become a large problem for any player. But also they are not omnipotent.
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Old 04-27-2008, 08:15 PM
mitra mitra is offline
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True, the important thing it is not run back them with the cavalry, block the flanks against obstacles and cover the army with the foot archers.
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  #3  
Old 04-28-2008, 08:19 PM
mitra mitra is offline
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When a enemy units start to wavering (white flag pulsing), attack or simulate a charge before they return to normal; this can permit to cause the collapse of unit before the contact.
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Old 04-29-2008, 08:45 AM
MARIAN MARIAN is offline
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Yep !
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Old 04-29-2008, 09:28 PM
mitra mitra is offline
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If with only cavalry units you must attack a big group of infantry units, make them run in different directions, splitting your cavalry in all sides. Don't charge where the mass is deep but where is thin so your cavalry can crack and continue to move without stop. So the tactic is "move move move charge get away move move charge...".
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  #6  
Old 04-30-2008, 08:52 AM
MARIAN MARIAN is offline
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You are right.
Rudely speaking principle of game: battle is nonsense, main it is manoeuvres

Last edited by MARIAN; 04-30-2008 at 08:57 AM.
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  #7  
Old 05-02-2008, 02:57 PM
mitra mitra is offline
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When the enemy lancers try to hit you in cuneus formation, intercept them charging over the flank in line formation: this cause big losse specially if the mass is big.
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