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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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This could also be very useful as a training mechanism.
Imagine a mission that started with the player in a firing position. After they make their run the mission would rewind to the point before the attack. This way new players could rapidly improve their marksmanship. One could even have a mission generator that set up different kinds of shots (eg. 45 degree deflection shot while at 220kph in a P-51 vs. attack from a 10 degree heading offset, and from 200 metres height advantage in a Yak-9). |
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#2
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I think that both raaaid's and Robert's ideas are good.
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#3
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some 1e person shooters have a function where when playing solo it would create restore points every few minutes, so if you get killed you can resume from that point again rather than have to redo the whole level again.
a version of this would be useful in BoB for solo campaigns and coops, if it takes you 30 minutes to fly to an objective ( torpedo attack on ships for ex), then making some minor mistake right before the fun start and getting killed makes for a rather boring evening. if you could access your last restore point with F6 and warp back to just 2 minutes before the attack run, then you can try the most fun part of the mission several times till you are happy with the result (and in the mission results log it would mark how many times it was retried). remember that most people who will buy BoB are people who play it on their own at home and might never come online to use it on servers. if you want to broaden the sales and make it more attractive for the general public, you have to add options which increase their fun factor and allows them to use it as they wish. the full real online crowd might whine about features like this because it is not relevant to real time online servers, but for the more casual flightsim fans this is probably a good idea. |
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#4
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if a result is too easily reached, it looses its worth. anywhere.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#5
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I agree that building in restore points as a standard part of missions could risk making them too easy (this is a tricky area to judge, though).
At the same time having this be a feature in special training missions would be a great thing. Its just too much work for a lot of people who are just learning flight sims to set up a proper attack in the QMB. There are already mission generators to create take off and landing missions for each aircraft. The same could be done for marksmanship. |
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