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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-08-2012, 10:48 AM
seaeye seaeye is offline
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Quote:
Originally Posted by klem View Post
No thanks!

I can see my real hands right where they are on my joystick in front of the instrument panel (my screen). I don't need them repeated on the screen.

In fact I'd like to see the control coumn removed. Seeing it serves no purpose, who really fires the gun with by clicking the gun button with the mouse? It is unrealistically in the way because even with TrackIR it isn't possible to look around the stick as easily as you can in RL. This is a particular problem in the RAF aircraft.
+1 to have removable control column
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  #2  
Old 04-08-2012, 10:51 AM
taildraggernut taildraggernut is offline
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Originally Posted by seaeye View Post
+1 to have removable control column
Not so sure, I think the stick provides a form of sensory feedback (visual) which can be usefull, I just wish the stick animation was smoother.
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  #3  
Old 04-08-2012, 11:24 AM
Skoshi Tiger Skoshi Tiger is offline
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Except for making movies, I can't see anything useful in having an animated pilot.

Any actions performed by the animated pilot would occur after the player performs them.

In other sims it is canned and generally implemented in a very 'Cheesy' way. I can't see the COD developers doing it any better.
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  #4  
Old 04-08-2012, 11:34 AM
MACADEMIC MACADEMIC is offline
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It's very nicely done here, I don't see why it couldn't also be done in CLOD.

MAC

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  #5  
Old 04-08-2012, 12:05 PM
Widow17 Widow17 is offline
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Originally Posted by MACADEMIC View Post
It's very nicely done here, I don't see why it couldn't also be done in CLOD.

MAC

Looks nice yes, but i can see at least 3 gauges that cant properly bee seen in this picture. If the hand was gone they could be seen much better.

Last edited by Widow17; 04-08-2012 at 12:09 PM.
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  #6  
Old 04-08-2012, 12:33 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by MACADEMIC View Post
It's very nicely done here, I don't see why it couldn't also be done in CLOD.

MAC

Yes it looks nice, but lets say it takes me a second to flip a switch on my simpit or press a button on my keyboard. The animation takes 2 seconds to perform the action and return the hand to the throttle.

I reach over and close the hatch and hit the gear up and the animation has lost sync with what I am actually doing and thats only after two actions.

Because the animated pilot can only react to what you've done and can not predict your actions it has no functional application in the sim. Great for movie makers! Don't force me to use it!
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  #7  
Old 04-08-2012, 02:48 PM
Kupsised Kupsised is offline
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Originally Posted by Skoshi Tiger View Post
Yes it looks nice, but lets say it takes me a second to flip a switch on my simpit or press a button on my keyboard. The animation takes 2 seconds to perform the action and return the hand to the throttle.

I reach over and close the hatch and hit the gear up and the animation has lost sync with what I am actually doing and thats only after two actions.

Because the animated pilot can only react to what you've done and can not predict your actions it has no functional application in the sim. Great for movie makers! Don't force me to use it!
If anything though, that might be a case for an animated pilot if you have anthropomorphic controls on. The amount of times that I have gone to do something and it hasn't responded and I've found out later it's because my pilot's hand was doing something else (like increasing pitch in the 109 where it's not a slider so the hand seems to stay permanently on the switch if you have it attached to an axis), having a pilot there would make that much easier since you'd be able to see where 'your' hands are.

That said though, I have to agree that pilot animations can sometimes just look plain awful, such as the flare gun in RoF where the gun seems to be attached to an arm-shaped stick. I'm happy without a pilot as it is anyway, but I would be equally happy with one I think, and as has been said before about many things, if it would be switchable there is no reason to not have it in the game, since if you don't want it, you just turn it off. Providing it doesn't take resources away from other things, of course.
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  #8  
Old 04-08-2012, 03:42 PM
MACADEMIC MACADEMIC is offline
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Well the way it's done in another flight simulation is that only the throttle, yoke/stick and rudder movements are animated, without any (noticeable) lag to your inputs, they are real time. Must say I like it better than an empty cockpit, but there should be a way to read all instruments when needed.

MAC
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