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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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Not so sure, I think the stick provides a form of sensory feedback (visual) which can be usefull, I just wish the stick animation was smoother.
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#3
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Except for making movies, I can't see anything useful in having an animated pilot.
Any actions performed by the animated pilot would occur after the player performs them. In other sims it is canned and generally implemented in a very 'Cheesy' way. I can't see the COD developers doing it any better. |
#4
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It's very nicely done here, I don't see why it couldn't also be done in CLOD.
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#5
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Looks nice yes, but i can see at least 3 gauges that cant properly bee seen in this picture. If the hand was gone they could be seen much better.
Last edited by Widow17; 04-08-2012 at 12:09 PM. |
#6
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I reach over and close the hatch and hit the gear up and the animation has lost sync with what I am actually doing and thats only after two actions. Because the animated pilot can only react to what you've done and can not predict your actions it has no functional application in the sim. Great for movie makers! Don't force me to use it! |
#7
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That said though, I have to agree that pilot animations can sometimes just look plain awful, such as the flare gun in RoF where the gun seems to be attached to an arm-shaped stick. I'm happy without a pilot as it is anyway, but I would be equally happy with one I think, and as has been said before about many things, if it would be switchable there is no reason to not have it in the game, since if you don't want it, you just turn it off. Providing it doesn't take resources away from other things, of course. |
#8
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Well the way it's done in another flight simulation is that only the throttle, yoke/stick and rudder movements are animated, without any (noticeable) lag to your inputs, they are real time. Must say I like it better than an empty cockpit, but there should be a way to read all instruments when needed.
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