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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-26-2008, 02:02 PM
BG-09 BG-09 is offline
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Originally Posted by Former_Older View Post
Making the flight sim into a first-person thrill ride...
One one hand, downed pilots did not tun into Indiana Jones, no matter HOW fun that idea is.
It is good to survive! Why should You fight and fly if not to survive? Immersion will be enough good. And we all know that flack guns have nothing in regard of flight simulation, even trains and ships have nothig common with flight simulation...I really liked this "....Indiana Jones..."!

Ha-ha-ha-ha!!!

~S!
BG-09
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Old 04-26-2008, 02:13 PM
Former_Older Former_Older is offline
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If that's the argument, then we already have surviving: you fly, you can get wounded and die, you can bail out and have the chute shot and fall to your death, you can land in friendly territory and be saved or in enemy territory and be captured. So we already have surviving

Like I say, this is not a bad concept. But it doesn't advance the flight sim, it's a novelty. It's immersive in your opinion but I don;t see it that way

Not a bad idea, just not what I think should be implemented into a flight sim, because of it's extremely limited scope- you bail out, and then you run away. If they do it half-assed, then it's just a moving camera. Then it's almost worthless. if they do it right, the player interacts with everything on teh ground. Sounds great, except that this does nothing to make the flight sim better and is losing sight of the entire idea- to make the best combat flight sim. Running on the ground does not make the flight sim better That's my point. if Oleg is spending time effort and money on making flak guns and trains and tanks interactive, then he's wrong to do it unless the myriad of details pertaining to flight that are missing in his sims to date have been addressed. For example:

No photos in briefings? No re-arm and re-fuel? No worries about O2 running out? Icing? Plug fouling? Poor quality fuel? Hypoxia? Ammo mix? Ground effect? Fuel tank selection? Radio frequencies and failures?

Those examples have something to do with flight sims. Running around on the ground because somebody may eventually chase you after you've bailed out? In my opinion that doesn't really have to do with the flight sim- see what I mean?

It may make a good game feature, but it doesn't contribute to a good flight sim

Last edited by Former_Older; 04-26-2008 at 02:21 PM.
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  #3  
Old 04-27-2008, 12:10 AM
BG-09 BG-09 is offline
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Well, Former_Older, I agree fully with you...Oleg have much more important things to do about flight...but it will be good to have chance to escape from some vulture, isn't it?

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BG-09
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Old 04-27-2008, 12:24 AM
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brando brando is offline
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...but it will be good to have chance to escape from some vulture, isn't it?

BG-09
Actually I think this move would be more likely to promote chute-killing than deter it. As mentioned above, these old-fashioned chutes were barely controllable at the best of times, and excessive pulling was more likely to cause air to spill than control direction - apart from straight down a la Roman candle. But give the opposite side a reason to attack, like arming the pilot with a pistol, and they will attack, just to prove a point.

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Old 04-27-2008, 04:47 PM
virre89 virre89 is offline
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The thing is, this is un-necessary it's after all a flight sim and main focus should be making it a gr8 and realistic flight combat game with all efforts pointing towards that.

Having players running around on ground just seems stupied to me, then you can start asking why not vehicles and more more more until you've The Sims , Cod4 , Red Orchestra, Battlefield and IL2 sturmovik combined.

I think enough is if you could make effect the decent to ground and also controll pilots on airports that could be cool and immersive.

Another negative with controlling them on the ground is that it dosn't really happen much in a flight sim world which is so huge as soon as the player touches down on ground i dare to say NO ONE will ever spot him again..
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Old 04-27-2008, 05:00 PM
Former_Older Former_Older is offline
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Originally Posted by BG-09 View Post
Well, Former_Older, I agree fully with you...Oleg have much more important things to do about flight...but it will be good to have chance to escape from some vulture, isn't it?

Regards!

BG-09
Like I say, I don't think it's a bad game idea. Excitement is always good

But to escape from vultures is easy: shoot them first, and you'll never have to go sky-diving again
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Old 04-27-2008, 05:42 PM
Al Schlageter Al Schlageter is offline
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I enjoyed being able to look around in EAW while floating down under the chute.
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Old 04-27-2008, 07:13 PM
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proton45 proton45 is offline
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Their are many daring story's of adventure from the air war over Nomanhan where pilots from Russia and Japan would land their aeroplanes on the grassy plain of Mongolia so that they could rescue fellow airmen that had been forced to land their crippled bomber or fighter...
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Old 04-27-2008, 08:55 PM
Former_Older Former_Older is offline
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Their are many daring story's of adventure from the air war over Nomanhan where pilots from Russia and Japan would land their aeroplanes on the grassy plain of Mongolia so that they could rescue fellow airmen that had been forced to land their crippled bomber or fighter...
....just as there are many daring tales of 8th AF Mustang pilots doing the same in the ETO

But that wasn't the situation described The situation described was running from a pilot trying to strafe you. Picking up a downed player/pilot is another whole can of worms entirely
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Old 04-28-2008, 11:52 AM
Oktoberfest Oktoberfest is offline
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Does anyone know WW2 Online? In this game a player can take whatever he wants : Tanks, Ship, aircraft, infantry.... And it is supposed to be on a realistic way to wage a war. The problem is that the graphism are sooo ugly....


If SoW can turn into a modern online war with fight in the air and on the ground to gain territories like in WW2 online but with good graphsm... It would be really cool ! I mean, ground attack would really play a role, and air cover too ! So we could have all us the nerd pilots covering all those DoD / Half Life / Quake fans trying to conquer our cities/airfields/whatever....

I believe it would be really fun. Maybe having even a commanding system where officers would give us orders like : take off and go support our troops in whatever area or go and attack the bombers located here, etc...

As a pilot, having to cover fellow players on the ground against enemy humans flying a P38 or something like that... It would change from defending static AI tanks.

But seriously, Olog would then need 200 people working for him in the next 5 years to do all those realistic damage models for the tanks/ships/vehicles/whatever....And I prefer flying SoW next year than in 5 years.
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