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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-02-2012, 07:48 AM
Luno13 Luno13 is offline
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Hi Asura,

I downloaded the latest version.

The first thing I've noticed is that landing approaches seem to be a bit lower and shallower. This is nice, but I think it caused a Po-2 to crash into some trees as it was flying the landing pattern and couldn't react in time.

The attack pattern of ground-attack aircraft has changed. I reverted to the old DGen to make sure of this change. Il-2s, for instance, will fly much further and higher away from the target after an attack, before coming around again. In the old DGen, Il-2's would orbit fairly close to the target at no more than 300 meters or so when making attacks. It's strange to now see Il-2s cruise at tree-top level, but regroup from a ground-attack at 1000 meters, followed by another attack. This might be good behavior for fighter-bombers and JABO, which might have to defend themselves but not dedicated ground-attackers like the Il-2, HS-129, Fiat Cr.42 (Germany), etc.

Thanks for the work, and I patiently await the latest updates

Last edited by Luno13; 04-02-2012 at 07:50 AM.
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  #2  
Old 04-02-2012, 08:08 AM
Asura Asura is offline
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Quote:
Originally Posted by Luno13 View Post
The first thing I've noticed is that landing approaches seem to be a bit lower and shallower. This is nice, but I think it caused a Po-2 to crash into some trees as it was flying the landing pattern and couldn't react in time.

The attack pattern of ground-attack aircraft has changed. I reverted to the old DGen to make sure of this change. Il-2s, for instance, will fly much further and higher away from the target after an attack, before coming around again. In the old DGen, Il-2's would orbit fairly close to the target at no more than 300 meters or so when making attacks. It's strange to now see Il-2s cruise at tree-top level, but regroup from a ground-attack at 1000 meters, followed by another attack. This might be good behavior for fighter-bombers and JABO, which might have to defend themselves but not dedicated ground-attackers like the Il-2, HS-129, Fiat Cr.42 (Germany), etc.
Question here the quite difficult. On the one hand there are height and speed parameters in the AllPlanes.dat file or in the *Planes.dat files for separate campaigns. These parameters are used for creation of a route and AI planes try to follow this route. On the other hand planes in game AI operates and it doesn't depend on the generator. The behavior of planes during attack of the land purposes and during air fight doesn't depend on operation of the generator.

Whether there is a possibility to create two missions in the old and new generator and in the stout editor to compare parameters of points of a route? If they strongly differ - a problem in the generator. If don't differ is a behavior of AI and I can't affect it. I continue to test the generator and I will be engaged in parameters of points.
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  #3  
Old 04-02-2012, 05:09 PM
Luno13 Luno13 is offline
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I will try to save the missions next time and report what I see. Thanks!

EDIT - After making a double-check, it does seem to be AI behavior. I haven't seen this before, so it could be related to the latest AI changes. I noticed that the Hs-129 don't tend to climb away as much, but that could be because they're terrible climbers

Still have to check the landing parameters.

Last edited by Luno13; 04-02-2012 at 05:50 PM.
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  #4  
Old 05-12-2012, 10:15 AM
Asura Asura is offline
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Next week there should be version 1.0.0.7 RC3 with very large number of the corrected mistakes and adapted for 4.11.1 AllClasses.dat and AllPlanes.dat files.
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  #5  
Old 05-18-2012, 07:12 AM
Asura Asura is offline
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As well as promised - the new version which most likely becomes release.

http://www.mediafire.com/?9m9fpnp499889tk

By default the AllClasses.dat and AllPlanes.dat files for version 4.11.1. In the For UP3+DBW171 catalog files for version 4.10.1 + UP3 + DBW 1.71 lie. To copy files from the For UP3+DBW171 catalog in catalog \DGen\MOD enough. If you use dregy a set of spendthrifts the AllClasses.dat and AllPlanes.dat files it is necessary to edit manually.

Don't forget to remove the previous version of the generator. Successful flights!

Small fix, simply replace the file from archive.

http://www.mediafire.com/?7ni7z3uf24kdd69

Last edited by Asura; 05-18-2012 at 11:24 AM.
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  #6  
Old 05-23-2012, 03:04 AM
Fearfactor Fearfactor is offline
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I tried it but I'm getting Russian language in my briefings and debriefings. How to fix?

Two more questions:
Was the Berlin campaign problem fixed? The one where you might not get the official 'war is over' debriefing but get blank screens instead? This happens with the German career more than the Russian one.

Also I'd like to know if the Singapore campaign was fixed? The problem there was after about 15 to 20 missions, you'd be tasked as an escort all the way to the other side of the Malay peninsula to attack a Japanese base ( playing allied side ). And if you were flying a short ranged fighter like a Hurricane, you could not make it back to base, you'd run out of fuel.
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  #7  
Old 05-23-2012, 08:50 AM
Asura Asura is offline
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Quote:
Originally Posted by Fearfactor View Post
I tried it but I'm getting Russian language in my briefings and debriefings. How to fix?
In catalog \DGen\MOD\Message rename all *En.dat files into *Ru.dat.

Quote:
Two more questions:
Was the Berlin campaign problem fixed? The one where you might not get the official 'war is over' debriefing but get blank screens instead? This happens with the German career more than the Russian one.
Many mistakes were corrected, the last tests didn't reveal problems with completion of campaign - try. If the mistake after all repeats -

Quote:
Also I'd like to know if the Singapore campaign was fixed? The problem there was after about 15 to 20 missions, you'd be tasked as an escort all the way to the other side of the Malay peninsula to attack a Japanese base ( playing allied side ). And if you were flying a short ranged fighter like a Hurricane, you could not make it back to base, you'd run out of fuel.
Now in a code the generator there is no check on sufficiency of fuel. It wasn't and in the old generator. If you send me mission in which fuel I probably comes to an end that нибудь I will correct in the following versions.
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