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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
109s are harder to master. They are much more unstable; they can't follow turns; gunnery is also difficult. But if the pilot can master 109's energy potentials, they are the superior planes to fly. |
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#2
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Any plane is easy to pick up. But it's difficult to fly it on it's best potential.
Mastif you just got to be more careful fighting good 109 jockeys, as I said, they are extremely agile and can roll into your turn easily. Emil's turn rate at higher speed is very good, too, fyi. Using trim and good rudder control, you can turn with a Spitfire for long enough to place a good burst and you'll have plenty energy left to extend, rinse and repeat.
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Bobika. |
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#3
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I think the 109 is right where it should be, extremely dangerous in the right hands and a total brick in the hands of a noob turn 'n' burner. I've flown red the last couple of nights on ATAG and there are two types of 109 pilots there, ace types and total rookie types and very little in between.
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#4
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They get a significant loss of energy when you put bullets in the pilot that's for sure. lolol Fix your aim.
Last edited by ATAG_Doc; 03-30-2012 at 04:59 AM. Reason: ha funny typo |
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#5
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We laugh at your pullets, they are useless against our bullets
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-29-2012 at 07:36 PM. |
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#6
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I have hopped in a 109 and the view from that thing is 10x better than a Hurricane. And trying to suggest that the gun sight and tracers are making up for the deficiencies against the opposing speed, dive, firepower, and damage resistance is a little disingenuous. You CAN win against 109s in the I, Ia, and Hurricane, but unless you're pilot of the year or the 109 pilot makes several mistakes, you need specific conditions (mostly height and surprise). Maybe that's enough for people, for the game. But I'm getting awfully tired of 109 pilots trying to assure us red pilots that there's nothing different, they're just better. At least admit you've got advantages over the red pilots. There are plenty of very good red pilots who do very well. But I seem to notice that all the people I know who don't like to play games unless they rack up a score tend to be moving to the blue side of things.... EDIT: Sorry to sound a little pissed off. It's not directed at anyone in particular. We have a very hard time dealing with 109s that are flown by average pilots, let alone skilled ones. And all we seem to get for providing the targets for the turkey shoot most of the time is some guy on teamspeak hopping into our channel to blast German march music at us? The game is hard enough. I know it's supposedly in 'good fun', but after struggling to compete and no one flying bombers because the blenheim falls apart if you SPIT at it, what chance do we have. That's why I've turned to flying escort missions almost exclusively if ANYone will fly the blenheims during the hours I'm in.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book Last edited by bw_wolverine; 03-28-2012 at 07:59 PM. |
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#7
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I am not sure why you are offended though. I have stated that the 109 is a better plane in the game at the right hands, so if a red pilot can consistently out fly me I know that he is a better pilot (not comparing to Spit IIa). Brit planes ARE easier to pick up, but 109 has more potentials to exploit, for the reasons I've already stated, i don't think I am wrong in any of that (Yes, I know that the Hurricane doesn't have great rear view, but you must have realize the 109 suffers the same?). If you think that 109s are that much superior and as easy to master, please, come fly with us. As you may have noticed, red pilots almost always outnumber us blue pilots on ATAG. We are not born to fly one sided after all. Last edited by recoilfx; 03-28-2012 at 09:46 PM. |
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#8
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Regarding the original post... Sounds like you were versing AI or playing on singleplayer. For some reason AI can roll at light speed and have all sorts of physics-breaking maneuvers.
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#9
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That makes sense, the 109 is very difficult to master, except for our friend AI
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#10
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in my opinion the FM and DM is more worse after the last patch! Before in a 109 you had a good chance to outclimb a Hurri and after the Hurri was stalling or turn away you had the option to dive on the Hurri! After the patch there was no chance to do that!
The DM from the Spit is overmodeled i think! I have never made it to shoot a Spits wing away, what is no problem to do it on a Hurri. The 109 is made of paper on this DM! Thats what i think about it!
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i7 920 @ 2.67 MHz 12.0 GB RAM Kingston KHX1600 WIN 7 64 bit SSD OCZ Vertex 3 120Gb ASUS HD 6950 DirectCU II Catalyst 12.6 Saitek Evo Force+Rudder pedals TrackIR 5 |
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